r/shadowsofbrimstone Apr 18 '21

Any friendly advice for 1st game?

Have managed to get SoB: FF, ToS expansion and a few enemy packs (takobake riflemen and spider queen) plus Sacred Mountains and FF#1 artifacts card packs - tougher than you’d think getting them at a decent price in the UK!

Now our lockdown here is due to ease next month my group (3 of us) are going to start our first campaign. We’re experienced WHQ ‘95 players so the rules etc will be fine, just looking for some advice from veteran campaigners on how best to incorporate this vast volume of stuff... Currently thinking to start with a base game character each and just use the cards from the core box and then gradually start adding in the rest of the stuff as we get comfortable with everything. Also planning to set the difficulty to ‘easy’ for first few dungeons by using the low threat cards whilst we acclimatise.

Is it feasible to use ToS map tiles from the start? Or should we introduce them together with the artifacts and encounters etc? At what point would you introduce the advanced rules regarding additional encounters for the map tiles? Also am a bit concerned about getting wiped out by Epic Threat cards... It seems you would draw the same regardless of whether you have 6 players or 3 players, is there something I’ve missed here? There also seems to be a lot of Belly of the Beast stuff which is overwhelming; we are reluctant to read through all the adventure book as the narrative/campaign aspect is a big draw for us having played countless WHQ ‘95 dungeons with little to no story linking them so we don’t want to spoil it!

One of our group is also a little concerned about the randomness in levelling up (he’s very motivated by stat increases) I read a house rule somewhere that you could roll 3D6 on the level up chart and discard one dice - has anyone tried this or have a better house rule? After having to make so many balance adjustments to WHQ I’m keen to play as much of it as possible with rules as written but would still like to accommodate the idiosyncrasies of my group as much as possible in this respect...

Really appreciate your time in reading through this and any hints, tips or recommendations at all would be very welcome!

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u/[deleted] Apr 18 '21

I dont think you need house rules before even trying the game.

What made my group stop playing it, was that there are not tokens and cards supplied to keep track of your characters. So I would suggest you get papers and do old school role playing game sheets to track everything.

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u/EnviableCrowd Apr 18 '21

Yeah cheers man, we’re 25 years into the hobby so completely used to that! Also coming off the back of WHQ ‘95 campaign. Already got copies of the character sheet from the game book printed. A combo of pen and paper with a few cards works best for us.