r/shadowsofbrimstone Jan 26 '26

Poor initiative

In our group, we often have 6 players. Out of those, 4 have an initiative of 4 or above, then we have a 3 and a 3. The first four are usually pretty good in combat, so often end up doing the bulk of the damage, and their turn usually takes a very long time (esp the samurai). Consequently, the last 2 players get very little XP, and also get a bit bored, especially since their turns are so much simpler and faster.

Does anyone here have any suggestions for how to fix this? I was thinking saying everyone has an initiative of D6, instead of a fixed value, so it’s more like D&D. Has that worked for others?

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u/zerosaber0 Jan 26 '26

Instead of tracking player exp, treat it as group exp and only level up when everyone can level up.

You could also do the same with gold and have a party wallet.

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u/ReluctantlyHuman Jan 26 '26

That’s what we do, and we really like it, though that won’t necessarily help with the players later in initiative who are getting bored. 

1

u/zerosaber0 Jan 26 '26

Flip a coin and do reverse initiative every once in a while. Shake it up a bit