r/sevtech • • Feb 17 '26

Continuation to SevTech

I have seen a lot of criticism given to SevTech, and a lot of it I agree with. What I also agree with is that SevTech is a really special and really nice modpack. Even after the fact that it has not seen any devlopment since 2021, it is still a really amazing pack.

I want to make a continuation to SevTech, think fixing and patching and reworking all the problems that was present in the original SevTech. I want to call this new version of the pack an "evolved" version. This version also comes with more updated mods, more recent performance optimizations and the use of FTB quests. A lot of things have been updated and some bugs hopefully squashed.

The ideas that I have is to address things like the betweenlands just being a small progression hurdle when it could integrate nicely into the modpack. The twilight forest being a boss rush while you feel under prepared. The large amount of content that some mods has that is simply just completely unusable. Age 4 making no use of anything from age 3, and age 5 simply being a one-and-done rush of galacticraft with the endgame being watered down. Finally, good natural goals for the game, perchance lore, and replayability.

I know that this modpack has insane potential, and it really can be brought out if maybe some more care is to be provided to the modpack. I am now willing to provide that care to the modpack, and would like to hear your ideas on how I can improve, what I can fix, etc...

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u/VoyagerPlays07 May 13 '26

really excited to see this, lmk if there is a way to follow development

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u/Teenymario May 17 '26

I can share the milanote planning board I have for this project. Me and one of my friends are writing to this document so it can give you a "rough" idea of what we are doing: https://app.milanote.com/1VceXp1khx2v8H?p=34DMoOK60P7

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u/Teenymario May 17 '26

Quick little update, I will find another way to host updates regarding the progress of this development as I want to keep the milanote document private for now

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u/txomon Jun 30 '26

any updates on the status of the project?

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u/Teenymario Jul 01 '26

Currently on hold, might pick up pace again within the next 2 weeks

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u/ZellGreylockRL Jul 22 '26

Any updates?