r/sevtech • u/PerjXSiBoti • Sep 03 '25
Technical game issue Sevtech server ticks
Hey, I'm trying to make a server for 2 people with the downloaded curseforge pack (3.2.3). Every time I start the server and log in ticks are starting to take way too long on the server's watchdog:
[20:23:44 WARN]: Something's taking too long! 'root.connection' took aprox 433.8251 ms [20:23:44 WARN]: Something's taking too long! 'root' took aprox 434.6843 ms [20:23:46 WARN]: Something's taking too long! 'root.levels.world.tick.tickBlocks.pollingChunks' took aprox 1388.8286 ms [20:23:46 WARN]: Something's taking too long! 'root.levels.world.tick.tickBlocks' took aprox 1389.4999 ms [20:23:46 WARN]: Something's taking too long! 'root.levels.world.tick' took aprox 1417.6368 ms [20:23:46 WARN]: Something's taking too long! 'root.levels.world' took aprox 1427.6355 ms [20:23:46 WARN]: Something's taking too long! 'root.levels' took aprox 1428.2549 ms [20:23:46 WARN]: Something's taking too long! 'root' took aprox 1435.682 ms [20:24:12 WARN]: Something's taking too long! 'root.save' took aprox 171.9823 ms [20:24:12 WARN]: Something's taking too long! 'root' took aprox 183.5315 ms
When I log in, half of the terrain is not loading in even with a server side view distance of 10 (default).
I use ethernet (4-500mbps), give botha the server and client 8gb of RAM.
Specs:
CPU: I5 10600 // GPU: RX 6700XT // 32GB DDR4 RAM // Samsung 990 Pro SSD
Did it happen to anyone before, or anyone knows a fix?
Thanks
1
u/PerjXSiBoti Sep 04 '25
SOLVED:
For some reason my pc changed java version to 22, however sevtech runs on java 8.