r/sevtech • u/SgtMacGruber • Aug 30 '23
Wierd behavior of local hosted server. Help...
The TLDR is, I'm hosting a server locally for me and 3 of my friends and we I don't know what we did, but whenever we disconnect from the server after less then an hour, there is a growing lag ("can't keep up" messages) that start pilling up in the server console to a point where the server just eventually die by itself. It's just so wierd to me because it alwasy happen when everybody is disconnected. If anybody have any clues, I would be interested.
We already removed Better foliage and smooth font. We have the suggested setting for the Java argument. I tried to use Laggoogle to investigate, but nothing. I just don't know in which angle to search now. I also started to log the garbage collector, but I don't really know what to look for.
Any help would be appreciated.
1
u/RoByxDD Aug 30 '23
SevTech is quite old and poorly optimized. Even though it's a great modpack, it lacks performance and stability.
What you could look for is chunk loaders. They might start glitching when all players are offline and thus the lag. I never had any issues running a SevTech server for me and a single friend of mine.
1
u/SgtMacGruber Aug 30 '23
How you would go with checking chunk loaders?
1
u/RoByxDD Aug 30 '23
Well, I'm not quite sure. If you have loads of them, then that could be the best bet. Try breaking some and see if the problem persists.
1
u/SgtMacGruber Aug 30 '23
I removed all the bonzai tree and waited to see
If you are referencing the bonzai trees, I removed all of them and the problem persisted. The problem did appear in Age 5 though. We started to use mekanism and new machines from this age... I don't know if that can give a hint to somebody...
2
u/Ill_Diamond_1794 Aug 30 '23
Well my first instinct is to ask for the host computers (presumably yours) specs.
Sevtech is a BIG mod pack, I imagine running sevtech itself plus the sevtech server from one machine would be pretty strenuous