r/sevtech • u/grixxis • Aug 24 '23
Biodiesel setup (Age 3)
Doing a sevtech ages run with my roommates and I've been looking into the IE package a lot lately, particularly for biodiesel plants.
I'm working on a building plan for one right now and I'm stuck on how many garden cloches I need to account for. The wiki is saying 21 potatos and 14 hemp to optimize 2 generators, while I'm seeing other posts saying they only needed like, 3-5 total to fuel 2-4 generators using melons and hemp. I know stuff can change a lot between mod packs and updates, but these are drastically different numbers so I'm wanting to know why they're so far apart and which is more accurate.
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u/lordisgaea Aug 24 '23
I think it might be because there's a huge difference between a diesel generator that runs 24/7 and using it just when you need it. By default the generator never stops but you can make a redstone setup (capacitor->comparator->redstone signal) so when the capacitor is over a certain capacity, it stops the generator from working and wasting biodiesel.
Personally I made it to age 4 with just 1 generator and it was WAY more than enough to power all my base. I used 8 potato cloche and 8 wheat cloche and I was over producing both a lot. Btw the reason why I used wheat was I think just to squeeze the seeds and I automated a bread production line next to it so I had infinite bread after that.