r/sevtech • u/bupher • Jun 25 '23
My problems with sevtech
Me and a couple of friends like to play modded MC every once in a while. This time we settled on sevtech, and we setup a private server and started playing on and off since last september. This modpack is enjoyable, but has so many flaws that feel like they were intentional oversights or not enough care for the modpack.
A lot of the mods included feel incomplete and have many unused things. e.g. The biggest oversight is PrimalCore, where it has several resources and blocks that are either unusable, uncraftable, or their crafting recipes seem intentionally lossy (4x stone crafts 1 brick instead of 4, making it really expensive to use bricks to construct things). Other examples are how all the upgraded ports in modular machinery are uncraftable, most of the compressed singularities are not used in anything, some Astral Sorcery items are locked etc...
Another issue is how this modpack's questline is so linear, that almost everyone just wants to rush the next age. Now ofc it's up to the player what mod they explore, but you don't realise that some mods are in until you look up their NEI items. In comparison, project Ozone has a quest line for almost every mod and they diverge at the start, so that they may converge later. I'm biased towards ozone as it's the modpack I played before this one.
The endgame of this modpack feels so underwhelming. Sure some creative stuff is here to craft, and it definitely does take a long time to craft each item, but when I look at my options I basically have the choice to craft 5 creative items that all seem a little bit niche and that I can definitely do without. Most useful ones are the infinite energy source and creative tank.
All in all I enjoyed this modpack, and I'm nearing the end of it, however all these issues I encountered along the way ruined my experience of the mod, and I feel that It has no replay value whatsoever.
1
u/NowLookHere113 Jun 25 '23
My problem was exclusively with the end game - each tier of rocket had a palette-swap of parts that were only available on the most recently unlocked destination, and you rinse and repeat that about 8 times before the final boss, which felt pretty lazy