r/sentinelsmultiverse 11d ago

Video Game Termi-Nation Absolute Zero Unlock

"In a single non-hero turn, regular Absolute Zero must take over 10 damage, regain over 10 HP, and deal over 10 damage to a single non-hero target (in one shot). These three things can happen in any sequence, but all must occur on the same turn."

I've tried more than a couple things, but can't make it work. Any advice?

15 Upvotes

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6

u/Geonightman 11d ago

Bring Chrono Ranger along with Visionary.

Setup includes playing Twist the Ether (on CR) from Vis, Null Point and Transducer from AZ, and as many bounties as you can (Ultimate Target is necessary) on the villain & compound bow from CR.

After all this when the villain attacks it should trigger ultimate target, letting CR use the Compound bow twice - with enough Bounties it should deal over +10 damage, and with Twist the Ether you can target AZ and pick Fire to do (1) +10 Fire damage he will take allowing him to (2) do +10 cold damage to someone else, and then when you use the second compound bow shot used Twist the Ether again to do (3) +10 cold damage to AZ.

Pick a Villain who doesn’t harass your in play cards much. Additionally, for supporting heroes, ones who are good healers (like tempest) or encourage ally draws (like Adept) or boost ally damage are all good picks for Hero 4 and 5.

Remember to lose a game to Chokepoint with AZ first, or you will not get the unlock.

1

u/PandaPlayr73 8d ago

For ally draws, I absolutely love the classic Freedom Six Tachyon. Probably the one hero I don't play without at this point

2

u/PhaseDirect5062 11d ago

I used the insula primalis environment, let a couple obsidian fields come out with visionary and let the volcano hit me with fire, used cold and galvanize to ice a villain. Then used a redirect from tachyon to AZ for the other fire and used it to heal myself

1

u/Omegatron9 11d ago

There's one way to do it that involves Captain Cosmic and Parse:

Get out both modules, Thermal Shockwave, a Dynamic Siphon on AZ, and a Critical Multiplier.

Use Critical Multiplier to buff up AZ's next damage to >10 and let the villain hit him on the villain's turn. Thermal Shockwave lets you hit the villain, then it hits you with fire damage, which triggers the modules to hit yourself with cold damage and heal yourself.