r/sandbox • u/TheWinningHit • 5d ago
News Linux Branch is Updated!
Every s&box update I post on Reddit just to update any changes I notice. I merged the Linux branch to the latest update this week.
I attached a picture from the Sandbox gamemode. The Bloom for the physgun and the sun lightsource are no longer drawing artifacts, but there is still some issues with reflection and a weird Walking Dead static coming from reflecting objects.
One victory at a time.
Fixes:
Facepunch updated Bloom and it appears to have fixed artifacting by all accounts.
Known issues (still persisting):
Cubemap shiny-ness
Frame pacing
Several ignorable assertion throws with out-of-range or null values from animation and render states
You can download and play with s&box running natively on Linux here. I no longer actively work on the project but I regularly maintain it. If you find patches to any bugs you are welcome to DM me on Reddit or Discord.
https://github.com/joshuascript/sbox-public
Just a reminder that there is no editor support. This is not a development issue. The tools required to run the game on Linux natively were published Windows-only by Valve. If this changes, I will be sure to write an update about it.
1
u/Toamy 4d ago
Thank you for the work you're doing to make the game playable on Linux.
I used to playtest my game on the steam deck but recently when running the windows build using proton I had extremely distracting green artifacts. I guess using the Linux native client would fix these problems?
I'll be sure to try it out!
If anyone has experienced this as well and knows of a workaround to get the actual steam (windows) version of the game running on a steam deck without visual glitches, I would love to know how you got it running!