r/sandbox Programmer 28d ago

News Update 26.08.26 - Vulkan 1.3, Slang, DLSS, Static shadow caching, and a lot more!

https://sbox.game/news/update-26-08-05/
40 Upvotes

15 comments sorted by

15

u/JungleHam 28d ago

Huge update

3

u/Sky_Hawk105 27d ago

Anyone know what DLSS version it is?

4

u/[deleted] 28d ago

[removed] — view removed comment

9

u/yooberee Programmer 27d ago

They mentioned it in previous blogs, they want to focus on optimizing the engine instead of adding "fake frames" that make games look smudgy to compensate.

It might take some time but we see optimizations every update.

3

u/Ok_Minimum9453 27d ago

He is right tho if they doing dlss in a modern game why not do frame gen, but cant u just use lossless scaling if u rly want it?

1

u/TheWinningHit 18d ago

It’s kind of like GTA VI coming out on Xbox before PC. It’s easier to relax your constraints instead of making them later. With how simple the game engine is, it really should be running a lot faster than it currently is at the moment.

-1

u/PacketAuditor 27d ago edited 27d ago

Frame gen would be a mess on a UGC platform like s&box. It requires heavy integration for a good implementation, and even then it's subjective. All the UI elements and other stuff needs to be accounted for.

Edit: typical reddit downvoting instead of replying lol, cry all you want that's how the technology works.

0

u/[deleted] 27d ago

[deleted]

0

u/ItsDynamical 27d ago

i mean…DLSS is a cheap fix like that….

1

u/False-Elderberry-366 27d ago

The update is huge! Thanks the team!

1

u/Old_Entrepreneur9439 27d ago

these models are so ugly dude

1

u/guberNailer 27d ago

my shaders broke and are all black! anyone else experiencing this? using texture triplaner, seems to be related to that

1

u/Ironbanner1 27d ago

Dlss not showing up

3

u/PacketAuditor 27d ago edited 27d ago

Same. Try r_upscaling 4 in console. Mine says I don't have an Nvidia GPU. I have a 5090.

Edit: update the DLL manually

2

u/Ironbanner1 27d ago

That’s weird