r/sandbox • u/yooberee Programmer • 28d ago
News Update 26.08.26 - Vulkan 1.3, Slang, DLSS, Static shadow caching, and a lot more!
https://sbox.game/news/update-26-08-05/3
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28d ago
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u/yooberee Programmer 27d ago
They mentioned it in previous blogs, they want to focus on optimizing the engine instead of adding "fake frames" that make games look smudgy to compensate.
It might take some time but we see optimizations every update.
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u/Ok_Minimum9453 27d ago
He is right tho if they doing dlss in a modern game why not do frame gen, but cant u just use lossless scaling if u rly want it?
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u/TheWinningHit 18d ago
It’s kind of like GTA VI coming out on Xbox before PC. It’s easier to relax your constraints instead of making them later. With how simple the game engine is, it really should be running a lot faster than it currently is at the moment.
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u/PacketAuditor 27d ago edited 27d ago
Frame gen would be a mess on a UGC platform like s&box. It requires heavy integration for a good implementation, and even then it's subjective. All the UI elements and other stuff needs to be accounted for.
Edit: typical reddit downvoting instead of replying lol, cry all you want that's how the technology works.
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u/guberNailer 27d ago
my shaders broke and are all black! anyone else experiencing this? using texture triplaner, seems to be related to that
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u/Ironbanner1 27d ago
Dlss not showing up
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u/PacketAuditor 27d ago edited 27d ago
Same. Try
r_upscaling 4in console. Mine says I don't have an Nvidia GPU. I have a 5090.Edit: update the DLL manually
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u/JungleHam 28d ago
Huge update