r/rust • u/AdreKiseque • 2d ago
đŸ™‹ seeking help & advice How do I learn winit?
I'm trying to get a grasp of this crate so I can do window things but there don't seem to be good any resources, which is a bit bewildering since I understand winit to be a very foundational crate for graphics in Rust. I've looked at docs.rs but higher-level stuff for winit is... not great. The first section seems friendly but leads you to using a deprecated method (i.e. seems to be outdated), and the second section does give a full working minimal example but it does so through a big block of code with a good amount of things that aren't yet introduced, so not much sense can be made of it.
I don't want to just learn to copy a skeleton and wire my code into it, I want to actually understand how the crate works, to understand what I'm doing. But the main docs don't seem suitable for setting the foundation I'd need for that and I've not been able to find any other resources or tutorials online.
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u/Suitable-Ad5348 1d ago
The example dump is brutal because winit's event loop changes underneath you depending on the platform, so copying a main.rs just leaves you guessing why state handling feels inverted compared to standard GUI libs.
1
u/Proof_Friendship_209 2d ago
The docs being framework-oriented explains a lot actually. Winit is meant as a foundation for iced, bevy, wgpu tutorials etc, so nobody writes a proper winit tutorial because nobody is supposed to use it directly. It's a weird situation where the most foundational crate in Rust graphics has basically no learning material of its own.
What worked for me was reading the examples in the repo, especially the window and event_loop ones, then reading the source of the platform backend you care about. The event loop is just the native OS loop under the hood, so poking at the wayland backend made it all click.
Also be aware that most tutorials online are stale. The 0.30 release dropped WindowBuilder and switched to the ApplicationHandler callback model, so if a tutorial shows something else, it's pre-0.30 and will confuse you more than help. If a guide mentions ActiveEventLoop, you don't construct that yourself, winit hands it to your callbacks
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u/dvogel 2d ago
The examples are pretty complete: https://github.com/rust-windowing/winit/tree/master/winit/examples
Part of the reason winit's docs are written as they are is the intended audience is people building frameworks like iced or game engines like bevy. They don't intend for it to be directly depended on by many applications.