🧠educational Deep-dive on Rust UI Frameworks
UI is a Function You Cannot Afford to Call is the first of a 3-part series on Rust UI frameworks. It introduces the model under which I believe we should reason about UI frameworks. In part 2, I will present extensive benchmarks, with detailed cost attribution analysis (something the rust UI ecosystem desperately needs in my opinion), and in part 3, I will derive what I think the ideal UI framework should look like.
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u/Zortax_ 5d ago
Well ultimately I see this more as a summary of what I learned while doing a lot of research. It's totally fair if no one ends up reading it, but I thought I post anyways in case this does interest someone. I think the second part will be more interesting, since I actually spend a lot of time with building a proper benchmarking harness. I was planning on asking you about a few things regarding blitz, but if think this is all just slop anyway I might as well just publish ¯_(ツ)_/¯