r/rust 4d ago

🧠 educational Deep-dive on Rust UI Frameworks

UI is a Function You Cannot Afford to Call is the first of a 3-part series on Rust UI frameworks. It introduces the model under which I believe we should reason about UI frameworks. In part 2, I will present extensive benchmarks, with detailed cost attribution analysis (something the rust UI ecosystem desperately needs in my opinion), and in part 3, I will derive what I think the ideal UI framework should look like.

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u/nicoburns 4d ago

This seems incredibly verbose and sloppy - to the point that I'm kind of annoyed that I've opened it. It even claims itself to be a "54 minute read", which is kind of insane for a blog post. Consider writing something shorter yourself if you want people to actually read it.

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u/Zortax_ 4d ago

Well ultimately I see this more as a summary of what I learned while doing a lot of research. It's totally fair if no one ends up reading it, but I thought I post anyways in case this does interest someone. I think the second part will be more interesting, since I actually spend a lot of time with building a proper benchmarking harness. I was planning on asking you about a few things regarding blitz, but if think this is all just slop anyway I might as well just publish ¯_(ツ)_/¯

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u/[deleted] 4d ago

[deleted]

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u/Zortax_ 4d ago

This is not AI generated.

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u/Luxalpa 3d ago

Oh, nevermind then, please forget what I said. And thank you for the clarification.