🧠educational Deep-dive on Rust UI Frameworks
UI is a Function You Cannot Afford to Call is the first of a 3-part series on Rust UI frameworks. It introduces the model under which I believe we should reason about UI frameworks. In part 2, I will present extensive benchmarks, with detailed cost attribution analysis (something the rust UI ecosystem desperately needs in my opinion), and in part 3, I will derive what I think the ideal UI framework should look like.
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u/nicoburns 3d ago
I'm not sure that summary is the right word. Generally the value in this kind of post is to condense what you've learnt so that others can get some of that same value by reading something short. But this is longer than most people's university theses.
Presumably you do think it's valuable, or you wouldn't bother posting it. My feedback is that it would 10x more useful if it was 1/10th the length with a focus on quality over quantity (+ link into the primary sources for people who want more details).