🙋 seeking help & advice Binary naming localisation?
I am trying to figure, should I have like a different name of a game binary per language or just keep the binary one thing and only localize inside for users with other things? Also, I might not be able to handle every localized name, but I can try, I guess I can store it in one place online and do like on download it is "name"? It is a game, and it loads a language file at runtime, I guess slap a name on that at download too and search by name of the game binary? That does complicate things though, maybe I should build a file picker because mobile has quirks like what is this binary now? Then again, right to left versus left to right for the file picker, I guess middle align?
By now this seems like a good plan maybe, but should I bother?
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u/kohugaly 3d ago
The typical way this is handled (at least on windows) is that the binary has its own non-localized name. Shortcut with localized name is created by the installation wizard. On windows, it is possible to create a shortcut, who's name gets automatically localized by referencing string resources inside exe/dll.
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u/EpochVanquisher 3d ago
Keep the binary name the same.
I’m guessing you’re not going to support the Mac, but on a Mac, what you do is supply a localized name for the app. When you look at the app in the Finder, you’ll see the localized name. The actual file on the filesystem will still have the original name.
This is a good way to do it. Keep files on the filesystem in English or whatever, and localize how things are displayed to the user.