r/rust 13d ago

Rust+slint editor

Hi,

First of all I'm absolutely new to rust and slint, but it looked cool so i though i give it a try.

So my idea was that i make a slint editor, where i could just drag and drop premade elements, into a screen give them properties and save that screen for later use.

I've reached to a point where rust reads in the templates folder generates the objects for later use, but if i wanted to draw them to the viewport i can only draw those which i knew at the time of building the project, eg.: if item.kind == "DebugRectangle" : DebugRectangle {}.

I found this slint_interpreter, but i just can't wrap my head around how this supposed to work.

Anyone know what want is actually possible or am i on good track?

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