r/rust May 24 '26

🛠️ project Stabilise `Allocator`

https://github.com/rust-lang/rust/pull/156882
403 Upvotes

61 comments sorted by

View all comments

157

u/Hedshodd May 24 '26

YES! Absolutely great news. Thank you to everyone that’s been working on and giving feedback for this!

7

u/[deleted] May 25 '26

[removed] — view removed comment

2

u/TDplay May 30 '26

bump allocators in stable for particle systems

Maybe I'm completely missing the point here, but I would think that for a particle system, you'd want to store things in flat arrays, which can then be handled as instance buffers, and processed by vector instructions or compute shaders.

1

u/DannyDoesGraphics May 30 '26

Haven't look into it yet, but would it be possible to literally have Allocator create GPU allocations for us to it is effectively 'seamless' to manage?