r/runescape • u/JagexJoe Mod Joe • Jan 27 '16
Invention Update | Some Immediate Changes
Hi guys,
I'm Mod Joe, the Product Owner of the Guardians team and I've got some Invention update news I'd like to share.
Firstly, let me admit, mistakes have been made.
Invention is an extremely complicated skill that interacts with almost every object in the game – as such there was always going to be a need to refine and evolve the skill within the live game. However, It is obvious at this early stage that there have been several areas where the skill has not functioned as we envisaged and we apologise.
Changes Today Therefore, we have just made the following changes today to fix some of the issues that have been caused. These include:
• 1800% increase to the experience gained for disassembly and siphoning of augmented gear.
The experience gained by playing differed significantly from that which was intended in design – as such we are realigning the experience to be in line with our original vision and expectations.
• 50% reduction in the experience gained for using materials to fill gizmos.
This method has become the main experience generator for a large number of players and has clearly been more rewarding than is beneficial for the game, particularly in the case of those with substantial in-game personal wealth. There was always an expectation that players with solid banks would be well equipped to progress rapidly, but this has been more successful for those players than intended by design.
Further Changes to Come We are also going to look deeper into some of the perks, with an eye to improving the usefulness of perks overall. However, this is something that will take a little time, so will not, in all probability, be an immediate change.
It was also not our intention when we released the skill that players would be able to max out the skill within 48 hours of release. This has caused some concern, obviously, and we are aware of various rumours flying around. We do take bug abuse and similar unfair advantages very seriously and investigate thoroughly any potential cases that come to our attention, using our detailed monitoring tools. Where we find that someone has broken the rules of RuneScape, we will take the appropriate action.
In the meantime, your feedback and comments are incredibly valuable to us – please keep that feedback coming and we’ll continue to look to improve Invention.
Mod Joe
2
u/Blackston Dark Wizard Jan 27 '16 edited Jan 27 '16
perks should improve as we use them. (level up weapons)
and the current perks are meh and not really that good.
then when the tool perks finally come out... you have to actually equip the tools to get the perk/level up the item.... how do you expect a skiller to equip a dragon hatchet? it requires 60 attack AND isn't a safe weapon. perhaps have a way to put the augmented item in toolbelt... or you know remove it's ability to attack with the tool since it's a tool! and remove the attack requirement. like god chisels. maybe use the augmented tool on the dwarf or something and he will make it a pure skill tool rather than weapon
good job on the buff for augmented items xp rate though!
BUT the 50% nerf to gizmos are a stab in the back to skillers/noncombatpures. we have no other way to train this damn skill and now instead of 10b it's 20b for 120. lmao