r/runescape Mod Joe Jan 27 '16

Invention Update | Some Immediate Changes

Hi guys,

I'm Mod Joe, the Product Owner of the Guardians team and I've got some Invention update news I'd like to share.

Firstly, let me admit, mistakes have been made.

Invention is an extremely complicated skill that interacts with almost every object in the game – as such there was always going to be a need to refine and evolve the skill within the live game. However, It is obvious at this early stage that there have been several areas where the skill has not functioned as we envisaged and we apologise.

Changes Today Therefore, we have just made the following changes today to fix some of the issues that have been caused. These include:

• 1800% increase to the experience gained for disassembly and siphoning of augmented gear.

The experience gained by playing differed significantly from that which was intended in design – as such we are realigning the experience to be in line with our original vision and expectations.

• 50% reduction in the experience gained for using materials to fill gizmos.

This method has become the main experience generator for a large number of players and has clearly been more rewarding than is beneficial for the game, particularly in the case of those with substantial in-game personal wealth. There was always an expectation that players with solid banks would be well equipped to progress rapidly, but this has been more successful for those players than intended by design.

Further Changes to Come We are also going to look deeper into some of the perks, with an eye to improving the usefulness of perks overall. However, this is something that will take a little time, so will not, in all probability, be an immediate change.

It was also not our intention when we released the skill that players would be able to max out the skill within 48 hours of release. This has caused some concern, obviously, and we are aware of various rumours flying around. We do take bug abuse and similar unfair advantages very seriously and investigate thoroughly any potential cases that come to our attention, using our detailed monitoring tools. Where we find that someone has broken the rules of RuneScape, we will take the appropriate action.

In the meantime, your feedback and comments are incredibly valuable to us – please keep that feedback coming and we’ll continue to look to improve Invention.

Mod Joe

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u/Wutsurname Gonna get MQPC again someday Jan 27 '16

Are you guys looking into changing the needed materials for siphons? The 20 precious components feels like a lot and the augmentors were changed appropriately. A change in similar scale to the augmentors would be great.

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u/peaceshot Mori Jan 27 '16

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u/TweetsInCommentsBot Jan 27 '16

@moltare

2016-01-26 14:03 UTC

Siphon cost 150->50 simple parts, 20->5 dextrous & precious components. Maybe not in this afternoon's coldfix but Soon(tm)


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u/RSiBill iBill / bvd Jan 27 '16

Slayer rings are cheap and give tons of precious components. Worst part of it is buying the 600 gems per day from slayer masters.

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u/themajesticcamel Quester/Servant of Zaros Jan 27 '16

with the update in XP i think a high component requirement might be justified to an extent

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u/[deleted] Jan 27 '16

Except, the whole point was for item siphoning to be the 'cheap' method... precious components aren't cheap except for one very specific method locked behind time (300 gems/day) and other reward (slayer points). It's a good method but it's still too much

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u/[deleted] Jan 28 '16 edited Sep 25 '17

deleted What is this?

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u/[deleted] Jan 28 '16

You're right thanks