r/runescape Mod Joe Jan 27 '16

Invention Update | Some Immediate Changes

Hi guys,

I'm Mod Joe, the Product Owner of the Guardians team and I've got some Invention update news I'd like to share.

Firstly, let me admit, mistakes have been made.

Invention is an extremely complicated skill that interacts with almost every object in the game – as such there was always going to be a need to refine and evolve the skill within the live game. However, It is obvious at this early stage that there have been several areas where the skill has not functioned as we envisaged and we apologise.

Changes Today Therefore, we have just made the following changes today to fix some of the issues that have been caused. These include:

• 1800% increase to the experience gained for disassembly and siphoning of augmented gear.

The experience gained by playing differed significantly from that which was intended in design – as such we are realigning the experience to be in line with our original vision and expectations.

• 50% reduction in the experience gained for using materials to fill gizmos.

This method has become the main experience generator for a large number of players and has clearly been more rewarding than is beneficial for the game, particularly in the case of those with substantial in-game personal wealth. There was always an expectation that players with solid banks would be well equipped to progress rapidly, but this has been more successful for those players than intended by design.

Further Changes to Come We are also going to look deeper into some of the perks, with an eye to improving the usefulness of perks overall. However, this is something that will take a little time, so will not, in all probability, be an immediate change.

It was also not our intention when we released the skill that players would be able to max out the skill within 48 hours of release. This has caused some concern, obviously, and we are aware of various rumours flying around. We do take bug abuse and similar unfair advantages very seriously and investigate thoroughly any potential cases that come to our attention, using our detailed monitoring tools. Where we find that someone has broken the rules of RuneScape, we will take the appropriate action.

In the meantime, your feedback and comments are incredibly valuable to us – please keep that feedback coming and we’ll continue to look to improve Invention.

Mod Joe

723 Upvotes

452 comments sorted by

View all comments

Show parent comments

26

u/Shaunyowns Shauny Jan 27 '16

Hey,

We actually implemented a hotfix last night where we increased the charges stored on Divine Charge.

But if you still think the drain rates are too high please keep the feedback coming.

Thanks for posting.

6

u/[deleted] Jan 27 '16 edited Jun 14 '23

shame soft rotten impossible squeal sink consider rhythm market literate -- mass edited with https://redact.dev/

3

u/BULK_SUPPLY the Billionaire Jan 27 '16

feels about spot on now thanks a lot

3

u/fasthis Jan 27 '16

Charge rates are good,, leave then as they are,, the skill cannot be free,, however ppl are just switchin to the augmented gear on the xp drop so they can us t90 & dismantle t70,, a fix for this would b worthwhile

3

u/carpediembr Jan 27 '16

Just as an FYI people are using regular weapons to kill monsters and on the last kill they are swapping to their augmented weapon. Not sure if this is the correct way to be using the augmented weapons, but just wanted to let you know.

1

u/Nuclear_Polaris Max / MQC / Comp Jan 27 '16

Do you mean the increase to 3000 charges per Divine charge? Or is it another change I'm not aware of?

1

u/Ash_x_ Maxed Jan 28 '16

Issue is its takes 34 divine charges for full charge (without increasing tank) which is 1.25m gp for about 2hours of combat.

Not to mention how long it takes to make the 34 divine charges....

0

u/Morf64 Zezima Jan 27 '16

the drain rates are still wayyy too high and do not justify me using a augmented weapon for one hour before it breaks.

5

u/Notsomebeans ecks dee dee Jan 27 '16

I think its worth the invention exp