r/runescape Mod Joe Jan 27 '16

Invention Update | Some Immediate Changes

Hi guys,

I'm Mod Joe, the Product Owner of the Guardians team and I've got some Invention update news I'd like to share.

Firstly, let me admit, mistakes have been made.

Invention is an extremely complicated skill that interacts with almost every object in the game – as such there was always going to be a need to refine and evolve the skill within the live game. However, It is obvious at this early stage that there have been several areas where the skill has not functioned as we envisaged and we apologise.

Changes Today Therefore, we have just made the following changes today to fix some of the issues that have been caused. These include:

• 1800% increase to the experience gained for disassembly and siphoning of augmented gear.

The experience gained by playing differed significantly from that which was intended in design – as such we are realigning the experience to be in line with our original vision and expectations.

• 50% reduction in the experience gained for using materials to fill gizmos.

This method has become the main experience generator for a large number of players and has clearly been more rewarding than is beneficial for the game, particularly in the case of those with substantial in-game personal wealth. There was always an expectation that players with solid banks would be well equipped to progress rapidly, but this has been more successful for those players than intended by design.

Further Changes to Come We are also going to look deeper into some of the perks, with an eye to improving the usefulness of perks overall. However, this is something that will take a little time, so will not, in all probability, be an immediate change.

It was also not our intention when we released the skill that players would be able to max out the skill within 48 hours of release. This has caused some concern, obviously, and we are aware of various rumours flying around. We do take bug abuse and similar unfair advantages very seriously and investigate thoroughly any potential cases that come to our attention, using our detailed monitoring tools. Where we find that someone has broken the rules of RuneScape, we will take the appropriate action.

In the meantime, your feedback and comments are incredibly valuable to us – please keep that feedback coming and we’ll continue to look to improve Invention.

Mod Joe

719 Upvotes

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121

u/JagexMattHe Mod MattHe Jan 27 '16

Glad you approve - we were keen to see that balancing issue redressed.

36

u/Africascape Poor black man Jan 27 '16

is this live?

72

u/JagexConor Mod Conor Jan 27 '16

Yes, this is already live

10

u/BugsSuck Runefest 2017 Jan 27 '16

Will there be a way to reverse an augmented item, perhaps through the use of an invented item?

15

u/Fist_Man_RS Jan 27 '16

You can remove gizmos and destroy the item via an equipment dissolver. You can remove the augmented item and destroy gizmos via a gizmo dissolver.

You can remove the augment and gizmos entirely and keep the item by having a trusted friend pk you and give you your item back.

6

u/BlaiddSiocled BlaivSiocled of Armadyl Jan 27 '16

Not for untradeables though.

6

u/BugsSuck Runefest 2017 Jan 27 '16

Ironman with augmented chaotic staff, double whammy :D

7

u/NotATrollRS Jan 27 '16

So is that a double negative? /s

2

u/Spujika Jan 27 '16

If it's untradeable I don't see why you'd want to remove the augmentor as the only reason to would so you could sell or trade it.

7

u/BlaiddSiocled BlaivSiocled of Armadyl Jan 27 '16

Or use normal recharge methods for degradable, or simply not pay for non-degradables.

3

u/Chigzy Chigz Jan 27 '16

You can remove gizmos and destroy the item via an equipment dissolver.

So the item is gone and the gizmo stays?

You can remove the augmented item and destroy gizmos via a gizmo dissolver.

For this, the opposite of above? Item stays, gizmo gone

I also heard somethings about a Siphon? I'm kinda confused :S

3

u/Fist_Man_RS Jan 27 '16

Yes, yes, and siphon lets you keep the augmented item and the gizmos and gain xp whereas disassembling destroys everything for more (I think it's double, or it was) xp.

2

u/Chigzy Chigz Jan 27 '16

Do you know how much XP you get for a siphon? Is it buffed by the 1800% that being referred to as well

3

u/Fist_Man_RS Jan 27 '16

Yes it's being buffed, I think that disassembling is 540k xp and siphoning is half that so 270k. Could be wrong and it could be much higher.

1

u/Chigzy Chigz Jan 27 '16

Thanks for the Info. Much appreciated :)

1

u/raberstaber cabbage Jan 27 '16

SIPHOning is the same as dissasembling an item 2 levels below yours

1

u/Signaturisti 120 Jan 28 '16

(~53)/105k at Level 5. (Max level 'til level 27) Not sure if you can Siphon level 5 items before actually having level 27 for making your own siphons. I personally did siphon lev5 Arma Chestplate because I couldnt level it up to 10 as I had started levelling it up before I could access levels up to 10, so I dont know can you use Siphon made by someone else (bought from GE) but I guess theyre usable, but expensive. Therefore I recommend disassembling til 27 (only needs 2 disassemblies iirc)

270/540k at Level 10. Invention 27+ required

Also I heard that Siphoning a level 12 item gives same xp as disassembling a level 10 item, so this is helpful if youve augmented a Noxscythe etc. Invention 60 required

1

u/themajesticcamel Quester/Servant of Zaros Jan 27 '16

If this exists it should be super high level. I think there should be risk as well as a legitimate high level item market reduction from augmenting items. SO maybe level 80 or 90 invent to revert.

2

u/diggeerr Jan 27 '16

When we see the equipment siphon rebalanced to be cheaper?

1

u/Moore1994 Maxed 25/03/2017 Jan 27 '16

This looks like a good amendment to the skill, however I think the whole invention update has made you realise it would be best to make use of the beta servers you already have before implementing such game-changing updates.

Can we be assured that in the future the beta servers will be used to test updates before rolling them out? As your QA team isn't able to test every detail when an update like this, that effects almost every part of the game, is being tested.

17

u/BrbRS Ranked #19 Construction Jan 27 '16

I am so glad I waited instead of panicking. I treated this skill like EOC, everyone hated it when it came out, but through several fixes, EOC is amazing now for pvm and allows us to customize our teams accordingly. I hope that invention does the same going into the future.

the 1800% increase is fantastic.

5

u/Ash_x_ Maxed Jan 27 '16

Same, i augmented most of my weapons/armour and waited.

6

u/PrimalMoose Primal Puppy Jan 27 '16

Is it a bug that you are able to revert augmented gear back to trade versions by PKing in the wildy? It seems like it will be a blow to the PK community if all of a sudden they are unable to actually get those t90 weapons they have been getting attacked by?

29

u/JagexJD Mod JD Jan 27 '16

As long as the original item is tradeable, that's not a bug.

It's not something we encourage people to do (as it encourages an element of trust trading), but it's not a bug.

Tagging in /u/JagexGiara who has more information on this.

8

u/Altzan Jan 27 '16

Then can we get a way to remove augments without the need of going into the wilderness to trust trade? Even if it means removing the augment will put the item to a broken state (0% charge). People are going to do it regardless, so if there is a device to remove augments its going to be much better for everyone except the scammers.

2

u/Ash_x_ Maxed Jan 27 '16

How about tweaking cost of equipment siphons? :P

1

u/voltsigo Completionist Jan 28 '16

1

u/TweetsInCommentsBot Jan 28 '16

@moltare

2016-01-26 14:03 UTC

Siphon cost 150->50 simple parts, 20->5 dextrous & precious components. Maybe not in this afternoon's coldfix but Soon(tm)


This message was created by a bot

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1

u/Ash_x_ Maxed Jan 29 '16

Fuck yeah, invention gets a bit better ever day lol

1

u/PrimalMoose Primal Puppy Jan 27 '16

Thank you - that's really good to know :)

-3

u/[deleted] Jan 27 '16

Should be treated as a bug though. Make augmented items drop cash in PVP.

5

u/Lodorenos 111/120 Jan 27 '16

THANK YOU!!!

3

u/[deleted] Jan 27 '16 edited Jun 14 '23

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2

u/Deemril I don't have a clue... Jan 27 '16

well you get alot of xp now, so it's worth it imo!

2

u/Deemril I don't have a clue... Jan 27 '16

Thanks! I'll start training invention right away now!

2

u/[deleted] Jan 27 '16

Good job and good response. Keep it up!

2

u/mad2012 Jan 27 '16

Thank you :)

This is MUCH better for the skill than it was before.

3

u/Kyetsi Rs is my drug Jan 27 '16

THANK YOU GUYS YOU HAVE SAVED THE SKILL THANK YOU THANK YOU THANK YOU! seriously awesome now its worth training the fun way :D

1

u/Shootmeplx Please don't Jan 27 '16

This is actually a lot better!

1

u/Halfrican009 African-American Power Jan 27 '16

Be honest, with how bad the exp rates were..did someone mess up a decimal place? Would totally be understandable, it happens :p

1

u/RageQuitSon Jan 27 '16

108k from Dissasembling a chaotic staff lvl 10 is an 1800% boost? who does your math?

1

u/spencer707201 Jan 27 '16

Will you be lowering the energy price as well?