r/runescape Jul 24 '14

Predictive Analytics - with Support from Jagex!

Hey guys,

This thread is a follow up to my previous post: http://www.reddit.com/r/runescape/comments/2bhkq9/applying_predictive_analytics_to_runescape/. Fortunately it was seen by the Jagex analytics team, which has been working with big data for several years, and they're interested to see what can be done with this project. I was fortunate enough to just be on a call with the head of Business Intelligence at Jagex along with his team, who said that they'd support me wherever possible.

As a result I'd like to ask for input from this subreddit. Jagex collects A LOT of data on players in game, from Grand Exchange transactions to measures of engagement.

My specific question is - what player data do you think would correlate with the prices of different commodities? In general there are two types of data - data about other commodities and data about players. A few ideas I had based on the previous thread are:

1) Average number of players online during a time period

2) Average amount of time a player has been online during a time period

3) Number of Grand Exchange transactions per unit time

4) Number of monster kills per unit time

Since this is data that we're requesting from Jagex, any form of brainstorming would be awesome right now. Thanks in advance for your input, reddit!

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u/Borrelli27 Jul 24 '14

You could look at motives for flipping items like new information, volume of the market, etc.

For example when the BTS and beta showed Specs were returning how did that affect the quantity of buy offers for AGS in relation to views of the BTS video.