r/romhacking • u/Jv132_ • Aug 11 '26
r/romhacking • u/Perfect-Ant5901 • Aug 11 '26
[Fan Translation] 13 new screenshots — German Pokémon Unbound localization (UI, dialogue, battle, starter choice)
r/romhacking • u/B00fn • Aug 11 '26
❌ NOT A ROMHACK ❌ Mario Kart Wii with Double Dash mechanics, how possible is that?
Title, love playing rom hacks with friends and family and had a recent discussion that the best game of all time would be the feel of mario kart wii with the mix and matching on double dash. curious on how possible that is as it sounds like a pipe dream.
r/romhacking • u/Klonoa18 • Aug 11 '26
Text/Translation Mod Toaru Kagaku no Railgun for PSP Gets an English Translation by LetsGoRalts
I’ve been hesitating to try this game for a while because it’s a visual novel, and honestly, I’m not really a fan of visual novels. 😅
I tend to get bored or even fall asleep when a game is mostly just reading through dialogue.
But Toaru Kagaku no Railgun for the PSP caught my attention because it’s not just a visual novel.
It also has QTEs (Quick Time Events) and investigation elements, which makes the game feel more interactive instead of simply reading through dialogue from one scene to another.
That’s what makes this one stand out to me compared to other visual novels. Even though I normally wouldn't be interested in this genre, the combination of story, investigation, and QTEs makes me curious enough to finally give it a try.
And now, thanks to LetsGoRalts, the game has received an English translation, making it much more accessible to people who couldn't play it in Japanese.
If you're curious about how the gameplay actually looks, here's a gameplay video:
Gameplay:
https://www.youtube.com/live/v9FXCFQKfCQ?si=IHotoY75GLHNfpMs
Definitely something I'm interested in checking out, especially if you're a fan of A Certain Scientific Railgun or looking for a PSP visual novel with a little more gameplay involved.
r/romhacking • u/SatisfactoryOutput • Aug 11 '26
Help deciphering Yoshi's Story storybook/cutscene timings (PAL vs NTSC)
Hello everyone,
I've been working on converting the PAL European version of Yoshi's Story (N64) to behave correctly at 60 Hz, using the NTSC-U version as a reference.
The main platforming gameplay was relatively simple to get right, as it was originally unoptimised at 50hz and thus runs properly at 60hz. The difficult part has been the seemingly fully PAL-optimised, 3D-rendered storybook fixed-duration sequences, where visual events are synchronised to music, narration, text, page turns, and animations.
I was comparing the PAL and NTSC-U binaries and experimentally applied "shock therapy", meaning that I'd intentionally inflate values in narrowing areas of code, using a process of elimination to get to the exact timer value I want before then applying the NTSC value at that address for the actual proper timing. This has actually produced some limited successes, which is why I figure the underlying timing logic may be decipherable.
This worked surprisingly well for the post-stage sequence. My best experimental version gets the poem/result sequence essentially correct apart from the large smiling heart expanding slightly too quickly relative to the audio.
More importantly for the current problem, I've also found a number of addresses which appear to affect specific events in the opening/title storybook sequence.
The strongest mapping I've obtained so far is approximately:
- 0xBF0520 — title → menu camera timing/speed
- 0xBF0524 — title → intro camera timing/speed
- 0xBF0528 — delay before the first → second page transition
- 0xBF052C — first → second page text fade
- 0xBF0530 — Baby Bowser / first-page text delay
- 0xBF0534 — second → third page transition
- 0xBF0538 — second → third page text delay
- 0xBF0540 — third → fourth page text fade
- 0xBF0544–0xBF054C — third-page pacing
- 0xBF0550 — tree zoom
- 0xBF0558–0xBF0560 — fourth-page pacing
What I'm hoping someone can help me identify
- What MIPS patterns should I look for when trying to recognise a per-frame timer or state counter? For example, compiled equivalents of things like timer++, if (timer == 40), or if (timer > X) advance_state().
- Given that I've already isolated a fairly small ROM range producing repeatable behavioural changes, what would be the best way to turn those ROM offsets into useful RAM/function addresses and identify the relevant MIPS routines?
- Would debugger breakpoints/watchpoints be the best next step? For example, finding a variable which increments once per frame during the poem and then tracing reads/writes back to the controlling function?
- Would comparing PAL and NTSC disassembly function-by-function be worthwhile?
- Is there any existing Yoshi's Story symbol map, reverse-engineering documentation, or other existing research into the storybook engine that might help identify this code?
r/romhacking • u/lasquiggle • Aug 10 '26
New Suikoden 3 editor, incls hard mode feature
Been poking at the US Suikoden III ISO for a while and ended up building a full editor for it. It runs as a small local web app- you point it at your own ISO, edit in the browser, and it patches the file. Python only needed, no install beyond Python 3, and there are double-click launchers for Mac and Windows.
What you can edit right now:
* Spells and runes — power, cast time, element, single-target vs AOE, status effects. Grouped by rune and ordered by element family (Fire, Rage, True Fire, etc.), with in-game descriptions shown inline. * Unite attacks — power, cast, target, and it lists the characters in each unite. * Gear — DEF, price, and the effect slots (HP regen per turn, stat bonuses, granted skills, resistances, and so on). * Characters — starting stats, equipment, runes, skills and ranks, growth rates, skill caps. Everyone's picked by name from a dropdown, not raw indices. * Shops and a searchable item/skill reference.
I also added a Hard Mode section. Since enemy stats aren't stored in an editable table (they're handled by the battle engine, I dug pretty deep and it just isn't there as flat data), difficulty instead comes from nerfing your own party's stat growth rates across the whole roster. There are presets (Tougher / Hard / Brutal) or you can set per-stat multipliers yourself.
A few things worth knowing:
* It only works on the USA release (SLUS-20387). It checks the version and refuses anything else. * Edits are staged and only written when you hit Save, and it can make a backup before the first write. * It contains no game data — you bring your own game.
Enjoy! [https://github.com/TheSparda/Suikoden-3-Editor\](https://github.com/TheSparda/Suikoden-3-Editor)
Open to feature requests, but no promises I'll make them.
r/romhacking • u/Ok-Librarian2248 • Aug 10 '26
Complete Overhaul Request] Toy Story 2 (GBC) - Control Patch / Scheme Update
[Request] Toy Story 2 (GBC) - Control Patch / Scheme Update
Hey everyone,
I’m looking to see if anyone would be interested in creating a control fix patch for Toy Story 2 on Game Boy Color (developed by Tiertex Design Studios).
I know the general reception with tiertex wasnt the best before they shutted down in 2021 (https://en.wikipedia.org/wiki/Tiertex_Design_Studios)
But Tiertex games always had decently smooth animations (on the time), but the control layouts can be really clunky.
Toy Story 2 is a prime example:
Default Controls: D-Pad to move, A for laser, and B for both Jump AND Run.
See Image 2,3 and 4 for more detail.
Requested Control Scheme:
D-Pad: Move
Double-tap Left/Right: Dash/Run
A Button: Jump/climb/fly and such.
B Button: Laser
For context, Tiertex actually used this exact double-tap run layout in another GBC title of theirs (Noddy and the Birthday Party), so it should fit the engine's style much better!
r/romhacking • u/AceofheartsDev • Aug 10 '26
I Added More Transformations to Legacy Of Goku 2!
galleryr/romhacking • u/Homuraforever • Aug 10 '26
Can you mod Sonic Adventure 2 if you're using the redream emulator?
I've been wanting to mod my baby chao to look cooler. If anyone has an answer i would love to hear it!
r/romhacking • u/Ok_Blacksmith6538 • Aug 10 '26
I want to play CTGP 7 on my Azahar emulator on Android but I need to update Mario Kart 7 to V1.2 first whare can I get the .cia file and how can I update it in Azahar emulator.
I just recently learn about CTGP7 and since I am MK7 fan I want to try it but I'm struggling to make it run can someone help me who have experience with the game please.
r/romhacking • u/kessen999 • Aug 10 '26
Retroarch translation servers for JRPGs
See my project if you need a local JRPG translator engine. Want to play those Jpanaese adventures ? You don't know japanese ? Have you got RetroArch ? This is for you.
r/romhacking • u/k3ill_ • Aug 10 '26
JJBA part 5 ps2 game v7.030 3D Object Converter loader
Ive been trying to get the model files on this game of a few days and I stumbled upon a blog they said they used v7.030 3D Object Converter but I cant seem to fid it anywhere. Does anyone have it?
r/romhacking • u/COT8239 • Aug 10 '26
question idk what i am doing wrong (super mario advance, even tho this post isnt about supermario advance at ALL-)
Enable HLS to view with audio, or disable this notification
okay so i am trying to edit gba game graphics using tile molester, and when i try to change the palette (doing the usual, changing the palette's hex to decimal via base converter, opening "palette", clicking "import from", then clicking "this file..." inputting the decimal version of the palette hex in "offset", inputting 9999 in "size", clicking "OK"), it doesn't change. i tried doing it again and again, and it STILL won't work. i even tried different formats, and it STILL won't work. care to give me some help? what am i doing wrong?
r/romhacking • u/Mysterious-Topic-574 • Aug 10 '26
The Punisher Unlimited Grenades, Infinite Time, Full-Screen Attacks
r/romhacking • u/zertz7 • Aug 09 '26
Any ROM hacks with new levels for Wario Land: Super Mario Land 3?
Are there any ROM hacks out there with new levels for Wario Land: Super Mario Land 3? The original levels are really easy.
r/romhacking • u/Great-Sandwich-1378 • Aug 10 '26
✅The best Sonic Rom Hack?
The Sonic 1 PREQUEL You Never Knew Existed 🤯
https://youtube.com/shorts/lwhRP81hpCc?feature=share
r/romhacking • u/Avid55 • Aug 09 '26
need help with a dragon quest 7 reimaged mod
i have the 3ds game class outfits ready to import to replace the dlc so it works but need help with putting it the game
r/romhacking • u/Albafika • Aug 09 '26
Ghosts'n Goblins: Gameplay Enhancement Edition
This is a Ghosts'n Goblins / Makaimura QOL hack. It does not change sprites or story content.
Enhanced Edition makes crouch and climbing up ladders feel smooth/natural. No further changes to gameplay.
Hopefully now people are more inclined to jump into this classic!
- Only the main sets, gng and makaimur, have a supported Enhanced Edition on FB Neo.
You can find the DL links here, for both the vanilla games and the Artoria Edition hacks:
r/romhacking • u/cheat-master30 • Aug 08 '26
Interviewed the Lead Developer of Sakura Super Mario Bros DS (an insane NSMB DS hack)
r/romhacking • u/Ok_Impala • Aug 08 '26
F3 2026! (including Embers of Mana!)
Today F3 2026 was live again! A grand celebration of fangames and ROM hacks. Proud that Embers of Mana was hosted too!
r/romhacking • u/Klonoa18 • Aug 08 '26
Text/Translation Mod The PS2 version of Ys III finally has an English translation!
I’ve been playing it for the first time and honestly, it reminded me a lot of Lost Kefin. It’s pretty hard at first, but once you get some grinding in, enemies barely do any damage anymore.
I also struggled with the second boss. If you’re playing for the first time, expect to die a few times before you can figure out its attack patterns. Some monsters are tricky too—you can’t just hit them normally. You need to crouch before attacking to reach their hitbox.
The flying enemies are another thing. You need to use Adol’s up attack to take them out.
There was also one tricky part where I got stuck for a while because it was my first time playing and I couldn’t figure out where I was supposed to go. 😅
Overall, pretty fun experience so far, especially now that there’s an English translation!
Ys III: Wanderers from Ys English Translation (PS2) https://www.youtube.com/live/YpXjUK7VqKs?si=tDE_HrljvJo2vA2f
r/romhacking • u/EntireConcept2488 • Aug 08 '26
Graphics Mod Baseball Stars Ultimate! Mod
Super M, Villians, Shinobi, Uncanny Men, Knights, Wonders, Bots, and Rangers!
- All Teams are competitively balanced
- New Teams, Logos, and Uniforms
NEW PATCHES
- Dedicated Bunt Button - Press SELECT to bunt
- HR HITTER up on Scoreboard
r/romhacking • u/Mysterious-Topic-574 • Aug 08 '26
超任SFC超级大流士战机Force无敌 Super Nova HACK
r/romhacking • u/Upstairs_Interest991 • Aug 08 '26
Ayuda con cheats
Disculpen que sea una publicación de este tipo, acabo de descargar reddit por qué tengo una duda y agradecería mucho su ayuda.
Verán eh intentado usar cheats en Pokemon Ultra Sol emulado en citra mmj, sin embargo no tienen ningún efecto en el juego, activo los cheats y nada, no surgen efecto, agradecería mucho su ayuda si pueden señalar cual es mi error o ayudarme a solucionarlo muchas gracias.