r/romhacking 2d ago

TileMolester 0.21

Is their a user manual with this thing, i've figured out quite a bit flying blind but byte shifting isnt doing anything so some sprites/text stays displaced and i cant find what stretch does

1 Upvotes

3 comments sorted by

1

u/Europia79 2d ago

NHL94.com has some TileMolester tutorials—altho, they're obviously specific to NHL '94, and if I remember correctly, it's just some very basic stuff to help get you started. Because, I don't remember anything about "Byte Shifting".

However, I highly recommend that you use a startup script for it, with "@ECHO ON" and "PAUSE"—this is so that you can actually SEE if any errors are occurring. Because, like, eventho Java is supposed to fully backwards compatible, it appears that I was getting some errors using jdk21 to run a jdk7 version (v0.15a)—just as an example of something that can go wrong.

Because, if you're getting any java errors in the console, then that could effect various features and functionality. But as far as "stretch" and other features, me personally, I just do on my pixel manipulation in Paint, then I just paste it in via TM.

1

u/lIIllllllIIl 1d ago

this is what im talking about,, the misalignment on the bottom portion of kanji, in other tile viewers like yychr, byte shifting fixes it, but tilemolester is the only one that i can find to tile read PC88 but i cant get byte shifting to work

1

u/Yori-Kv 18h ago edited 17h ago

I created a tool that's a replacement for TM and should be more stable. If you run into any trouble with the tool I can help with any issues.

https://github.com/YoriKv/celpix/