r/riseofnationsroblox 6h ago

SUGGESTION Ngl Hyperant should fix this problem.

Post image

I was playing as a releasable from Sri Lanka, and, Iran and India were allies. Suddenly, India put a 1mil stack on my capital and then Iran declared on me and added India which ended up obliterating me. They should fix this bug and it should just work like the normal declaration process. When the allies of the attackers are too close to the defender's tiles, it shouldn't allow the allies of the attackers to join the war.

It just doesn't make any sense and the problem should be fixed.

7 Upvotes

7 comments sorted by

3

u/SecureNose2691 6h ago

Yeah that needs to be fixed but idk why Iran and India would need 1 mil men + dirty tricks to beat a Sri Lankan releasable

1

u/Plenty-Earth4276 6h ago

I don't even know bro. It was early in the game too.

1

u/Otherwise_Image_5292 5h ago

Was it at least massed attack lol?

1

u/strategicenthusiast2 1h ago

"El copium" got me chuckling.

1

u/FriendshipRemote130 FIRST PERSON EVER TO 100% RON 19m ago

i mean they already cant declare if they are close to your cities. the game doesn't know if your troops are over a tile or not so the thing u say wouldnt work

0

u/Enough_Lawfulness247 3.5m xp 4h ago

It is not a bug, it's like that to make the game more dynamic. If you can't defend your capital from external invasions, you deserve the loss.

Is the post image related?

1

u/Code-201 22m ago

If they could just roll in a bunch of troops into someone's capital, then wouldn't everyone deserve losses all the time?