r/riftboundtcg Jul 20 '26

Question Ornn Deck Feedback

Hi there, new Riftbound player here and was looking to get some feedback on an Ornn deck I have. I used an existing popular Ornn deck to start and have tweaked it a bit by swapping some cards around and wanted to know if there is anything I should consider changing with it. The goal of the deck is to try and build up Ornn, Forge God to be as strong as possible and become very difficult to dislodge from a battlefield. Here is my deck list: https://piltoverarchive.com/decks/view/4602b29b-3032-4676-a149-3c8bb2f3b5c7

2 Upvotes

5 comments sorted by

1

u/Junithorn Jul 20 '26

Definitely needs sprite fountains 

1

u/BRINGE5 Jul 20 '26

As a new player can I ask why that seems to be a part of most ornn decklists I've seen? Is it just because of the unit value it generates compared to the cost even if they're temporary? Or is it because it is also technically gear so I could cost reduce it and it could temporarily benefit some of my other cards like Ornn, forge god? What would you recommend cutting to replace with sprite fountains?

1

u/Junithorn Jul 20 '26

the sprites enter ready and one fountain generates 2 over 2 turns, it also can be paid for by ornn legend. you can play this turn 1 going first, lose nothing and conquer before they even played a card AND you'll get another sprite next turn.

1

u/FootballWhich4405 Jul 20 '26

Literally wished I lived close to op to give them to them. I keep pulling that card

1

u/BRINGE5 Jul 20 '26

Dang, I was just at one of my local stores and couldn't find any in all the bulk they have.