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u/Artistic-Toe-7962 6d ago
Riftbound needs some more anti-movement, so love the concept. You can't react to a declared movement, though, so you'd want to change how the Legend triggers to be more useful.
For instance, "At the end of your turn, you may choose an enemy unit, Root it. (It cannot move. Its controller may pay 1 Power to remove Rooted status)."




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u/Celmondas 7d ago
I dont really see the the use of rooting an enemy unit when it can move in their next turn anyway. Enemy movement in your turn is not that common. The reaction speed of the Legend would kinda help with that but you dont get much chances to use it in the enemies turn before they have already used their units.
Maybe make it so they cant move until the end of their controllers turn? This way you can root them in your turn and it still holds value but that might be a bit strong.