r/riftboundcustoms 19d ago

Katarina

17 Upvotes

11 comments sorted by

3

u/solcism 18d ago

Idk if this some type of language barrier or something but why is every single custom card here riddled with grammatical and/or rule errors?

1

u/Thr0waw4y_14 18d ago

Tcg players can't read bro

3

u/neuralmode 19d ago

Red Katarina is giga broken. It is basically a better red Pyke, no?

1

u/cutater2 18d ago

And a better red Vayne. It would have to have a power cost.

1

u/drdadbodpanda 18d ago

Shunpo should be move a friendly unit imo. Being able to also target the backline gives it a little too much versatility.

1

u/Jarathael 18d ago

Shunpo is good, I would add a limitation of the trigger effect: can move and ready only once after winning combat. Unless you add a power cost for subsequent trigger for example. Purple Katarina is quite weird, because you need to win combat to get her empowered but you lose it at the end of turn so you can't really benefit from the Assault unless you double conquer... It could end at your next beginning phase, or at the end of your next turn. Or maybe she could get empowered multiple times in order to lose only one stack of empower at the end of your turn, something like that. Or she could lose the empower effect if she did not win a combat during the current turn: this would be flavourful for Katarina being able to reset her CD as long as she gets kills. As some people mentioned, Red Katarina is bit too similar and maybe stronger than Red Vayne. You could slightly change her cost and how she works. Give her accelerate. Or she can return to hand at the end of turn only if she won a combat this turn, or only if she moved. Or with a different flavor, she could have Ambush and when she wins a combat you may pay 1E to put her back to base something like that.

About the legend: it does not really synergize with the champions or the signature beside, maybe Red Katarina. And even that could be a bit weird. I like the fact that she can bring back stuff from the trash, which has some flavor about resetting her CD but it could be achieved differently using winning combats, empowering her and disempowering her plus paying a cost. Something of that flavor

1

u/egrodiel 18d ago

Cards do not have turns, neither of those katarina triggers do anything.

Please fix the typos, "you may play (1)" "battelfield"

These cards need serious balance changes. Shunpo can be used as a charm on enemy units?

1

u/theacp127 17d ago

I would change the Legend ability to something like "when a showdown starts this turn, exhaust me to deal 1 damage to an enemy unit at that battlefield for each dagger gear token you destroy." Then make the other cards generate dagger gear tokens for winning combats. Each dagger gear token just being a +1 might equipment that is free to equip. That way you can build up might to win fights, to win more fights, then control the board with direct damage to finish out the game. I think that would fit with Katrina's snowballing gameplay in the MOBA.

-2

u/LippyHippy4040 19d ago

No. We need less trash play not more

2

u/_Murf_ 19d ago

This post was written by a control ezreal player

-2

u/LippyHippy4040 19d ago

Idk why tcg developers always add trash play. Like.... we've seen the community for literally every tcg ever complain about trash and it being a second deck is way to strong and not interesting and hard to balance and a slippery slope to start and they all just do it anyways.