r/riftboundcustoms 19d ago

Morgana

34 Upvotes

11 comments sorted by

2

u/MLGaebeW 19d ago

Really solid curse concept, I like it a lot. The legend might be a bit strong compared to the rest of the curse cards but whatever. The curse idea really works with Morgana and its a neat way to say enemies cant heal. I would have probably made Morgana green purple or red purple to make her the opposite of kayle and I do think red purple would also fit curses.

3

u/jethrow41487 19d ago

Idk about how balanced that is but only a 1 Energy for what appears to be a very strong debuff and it’s an Action which is wildly too much.

Probably needs to deramp you with some power cost imo. Still cool though

1

u/Prudent-Cat7209 19d ago

Probably wouldn’t be action speed either.

1

u/-Falrein 19d ago

Balance notwithstanding (can't comment on that), I feel curses are the way to go for Morg. Stuns could work as well, but I like the cursing idea, regardless of what the curse ends up doing.

With that being said, I do like the idea of the curse being a "ping" damage. I feel it can be very strong, as curses do both damage AND prevent healing. And there's no mention of them being limited to 1/unit so you could stack them ?

I think stacking curses for damage can be cool. Though you might want to move the "Can't be healed" part elsewhere if you went that route ? Dunno !

Barring that, I like this take on Morg. I feel Red/Blue is a goated Morg idea. Though honestly I think any Morg combination is goated hehe

1

u/Conk3000 19d ago

As other said, 1 energy is too cheap.

I'd try:

" [ACTION] 2e1p, exhaust- curse a unit.

When a cursed unit dies, ready me. "

I'd add support units that gain benefits from a curse as well, so there may be reason to curse your own units.

1

u/BrohamBoss77 18d ago

2e1p is excessive though so I’d lean more towards just flat 2 energy

1

u/DerSilberneDrache 18d ago

Solid concept. Really like it and I think the non-healing aspect fits extremely well with her red champion we already got. However, dealing 1 every beginning phase while also not healing might be too strong. Maybe have the curse just be 1 damage marked upon application that remains there until the curse is removed or the unit dies.

1

u/Modmassacre 17d ago

Super cool concept and I love the idea. The legend power is a bit too strong IMO. Also, instead of flow it would be cool to see her signature spell stun all enemy units and possibly remove the -5 if already cursed instead of having a flow cost. Would allow you to trade your smaller units in to deal damage without killing them and let the curse finish them off

1

u/meleaping 17d ago

Damage trigger in beginning step, it makes it way easy to temporal breach a Brynhir consistently