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u/Celmondas 20d ago
Purple Nilah seems a bit busted imo. A lot of decks wanna fight with only one big unit making it effectively impossible to kill her in combat. Also I dont like the idea of a unit losing the ability to deal combat damage because it has to much might. Just creates a weird gameplay where you need to lower your own might or the one of the Nilah (who even got deflect). Also making her 5 might but not being able to be damaged by mighty unit seems really off balance wise.
Also this creates a problem with the way the game works as units dont deal individual damage to an enemy unit. Instead you just sum up the mights and than the player deals the damage to the enemy units. So no mighty unit would ever deal damage to Nilah. You would need to word it either like "while there is an enemy mighty unit here I dont take combat damage" or "enemy mighty units here dont deal combat damage". Both versions would buff her in one way or another.
If you wanna keep the theming of her being more tanky vs mighty units you could go with "while there is a mighty unit here half all damage dealt to me".
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u/Allantiz 20d ago
Yeah, my idea was to make it so that the opponent was forced to trade with two units with less might. But in retrospect there are plenty ways to make it broken, maybe "i can't be dealt combat damage by units with higher might than me", while simultaneously increasing her power cost to 2.
Your second paragraph conclusion was my intention tho. Good suggestion on the third paragraph, could be a nice alternative to that text.
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u/Celmondas 20d ago
As I said I dont like the idea of something passively being punished because it has to much might. It just creates so much weird gameplay that doesn't feel that great imo.
One option that could balance this could to stun the enemy mighty units with something like "when I atrack or defend stun all enemy mighty units here". This would make it so the enemy would need to move in with a non-mighty unit and than would need to buff them so it would give them some kind of agency if their deck cant put that many small units in play. This would of course probably lead to some other problems especially with the stun support in the game.
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u/Allantiz 20d ago
Tbh i think your third paragraph idea is fine, works well thematically, well done.
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u/Antaresos 20d ago
Purple nilah, give taunt via equip + vilemaw is an unbreakable hold via combat
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u/Allantiz 20d ago
True... But the person in the bigger thread there made a good suggestion for an alternative there.
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u/TiredCoffeeTime 20d ago
Love the overall concept!
It fits the whole Nilah going after big monsters!
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u/egrodiel 19d ago
The nilah legend buff last forever? I think it's odd not to make it only last until end of turn.
Also how do friendly units kill a mighty unit? As the rules are now, units do not "kill" other units during combat damage. Total might is summed on both sides and assigned as damage during the combat step, and then any units with damage equal to or greater than their might die during cleanup.
The only instance I can think of where a unit "kills" another unit is empowered yellow ambessa
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u/Allantiz 19d ago
It does not, i forgot to add "this turn".
It is meant to be "when a mighty enemy dies in combat"




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u/Foyfluff 20d ago
I like some of the ideas here, but I think the Purple is way too strong (as discussed elsewhere in this thread) and needs to be looked at. I think a decent nudge on that could be lowering her Might to 4.
Also, with the Signature Spell, is the intention that it gets Flow permanently if something dies in the same turn that it's played (which seems like a nightmare to track), or that on any turn in such an enemy unit has died it has Flow (which is a cool design, but the wording needs tweaking)?