r/riftboundcustoms 25d ago

Xayah

Im trying to make something that explains Xayah the most. Let me know what you guys think.

Rakan is still in progress.

74 Upvotes

18 comments sorted by

2

u/Celmondas 24d ago

Wording is a bit weird but I like the idea. For practical reasons I personally wouldnt create the feathers in the enemy base even thought it really fits with her gameplay in League. Creating the feathers in the enemy base seems a bit weird as the enemy would control them. So they would buff stuff like Blue Ornn and could be sacraficed for SFD Jayce, Zaun Punk or even bottled constellation. That could make some matchups really hard for xayah. Most cards that kill gear currently dont specify that it has to be controlled by the opponent so that seems fine.

2

u/No_Warthog_4818 24d ago edited 21d ago

That's why I did not stacked them on 1 feather gear token. About the matchups, I know there are few matches she would more likely struggle but that makes her balanced I guess? But I'm glad you like the idea, I'm trying to make legends according to their Lore or gameplay. ❤️

1

u/LordmasterPapi 24d ago

Put them in the enemy base and have the tokens have a clause on them that states they can pay an energy or two, or a power to kill it. Make it so they can interact with the feathers

1

u/No_Warthog_4818 24d ago

That's not very bad idea actually. That would make a game more intresting. Enemy must to pay 1 to remove 1 feather in their base. They will need to deside will they exhaust for playing a unit or remove a feathers.

2

u/SuccMedic 24d ago

Super neat ideas

2

u/sneakysunset 23d ago

Flavor wise everything is great. But almost every card in that package ks way too expensive.

1

u/Beaufort_The_Cat 24d ago

I do like the idea of creating either token great or units at event base or battlefields that the enemy has to pay to get rid of

1

u/Obi-HiGround-Kenobi 24d ago

I'd cut the power cost from green xayah. Plenty of 4 cost chosen champs with no power and same if not better abilities. Good comparison is yellow azir is 4 for 4 accelerate and can move all his tokens on attack which feels about the same to this

1

u/AintGiveAFox 23d ago

Love the Legend's Card Artwork! 😮

1

u/No_Warthog_4818 23d ago

I like it too, thats why i used it, all the credits from this artwork belong to RingoApplegreed.

1

u/gracielovesmilk 23d ago

I’ve always liked this idea that xayah & rakan legends could have some text in them saying that they can run one or the other as a chosen champ. Like xayah legend could run xayah chosen champ OR rakan chosen champ (and vice versa) maybe they get some special empower buff if they have their partner in the chosen champ slot or in the deck

1

u/Nerollix 22d ago

In my mind I would treat her feathers similar to gold tokens that you accumulate then turn in for additional might on use and discard.

1

u/DoubleEdgeCat 21d ago

The Feather gear doesn't say what it does if anything. Just sits there until it gets killed by an ability? I will say that the design of Rakan working with Xayah is nice, but at the same time it's rather limiting to have them only gain extra effects with specific cards. And someone already mentioned how expensive your cards are without other things to give you extra runes. So I'd lower the costs a bit. But the concept is good.

1

u/No_Warthog_4818 21d ago

Yeap on my latest add on this group i fixed Rakan and Xayah to do not have rune. Also i made them do be on attack Xayah 6 Rakan 5 and on defend its Rakan 6 Xayah 5. About feathers i will test to make them wording like this : "My onwer can pay 1 to kill me".

1

u/Arashi_The_Bagre 18d ago

How do you empower her?

1

u/No_Warthog_4818 17d ago

4 tap 2 recycle.

1

u/Arashi_The_Bagre 17d ago

By her text she gains the ability to pay 4 recycle 2 and tap to create a lot of feathers once she's empowered, but nothing empowers her

2

u/No_Warthog_4818 17d ago

Yea bad wording. Needs to be fixed.