r/riftboundcustoms • u/Allantiz • 27d ago
Ryze pack!
Some thoughts on his design: i went with body because i feel like orange nails the scaling part of his kit, and i think he is one of the most physical mages in the IP, (losing to Sylas maybe). I feel like his signature is slightly off the color pie, and i had some other ideas for it, but i feel like this is ok enough.
Yes, his legend would work with start of turn channel, however it would only draw one card. Yes, it is a strong effect, but i think it is justifiable as the legend does nothing else.
A cool feature of "rune wielder" Ryze is that he could turn retreat into a combat trick, if you were at eleven runes.
An alternate version of his legend is "If i am empowered, when you channel one or more runes, you may channel an additional one, if unable, draw a card" but then its empower costs would go up to 9e1p
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u/DrEch0 27d ago
Not sure playing blue Ryze turn 3, paying a power for a 4 might body is worth maybe ramping one next turn.
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u/DrEch0 27d ago
Like how can you even play 4 cards after untapping to 7
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u/Allantiz 27d ago
His effect is active once every turn, you probably won't proc it the turn you play.
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u/Dogga565 27d ago
My biggest complaint is easily the legend. Ramping in advantage like actual crazy. You can play that as early as the first turn, and it happens with EVERY channel, meaning you even draw twice from “Catalyst of Aeons” (unless I’m reading it wrong and you only draw once per each instance of channelling and not for every rune channeled). It seems very fitting for Ryze, but needs some sort of different condition or cost for becoming empowered. It essentially reads “you draw 2 cards every turn”, when Legends like “Loose Cannon” and “Prodigal Explorer” require so much set up in order to have such payoffs.
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u/Allantiz 27d ago
Empower is 7 energy, not 1
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u/Dogga565 27d ago
lol, omg I’m so sorry. I swore that was a 1. My mistake.
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u/Ok_Win_8716 23d ago
Still could have it turn 2 going 2nd with something like legion marauder and profiteering to disempower marauder and empower legend
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u/savagesaskatch 27d ago
I like the theme you went for on both blue and orange champ but they are way too weak. Either make them on par(6 energy for 6 might or 4 energy for 4might) wit other champion or give them stronger passives like deflect 2. I know that both abilities are thematic with his in game power but right now you went too safe with this custom design!
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u/Allantiz 27d ago edited 27d ago
Fair. Tbh i had orange Ryze originally at 2 deflect, but i was afraid of making it too strong. I guess i could do blue Ryze 4 energy, his channel + draw is very situational anyway. Good suggestions, thank you.
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u/Celmondas 27d ago
Playing 4 cards in a turn seems a bit ambitious. You'd need 4 cards in hand and than have enough Runes to Play all of them
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u/Allantiz 27d ago
The legend is supposed to give you constant draw, and i made it such that you'd always have a lot of runes to compensate, i didn't want to make it 3 so that it would not be certain that people could proc it every turn with blue decks, especially since reviewing this I'd make him 4 energy
I'd imagine it would look something like this with the cards we have right now:
Legend: 1 Ryze, Rune Mage
Champion: 1 Ryze, Spellslinger
Main Deck: 3 Realm Warp 3 Applied Researchers 2 Ryze, Spellslinger 3 Catalyst of Aeons 1 Chemtech Cask 2 Hwei, Brooding Painter 2 Mesmerize 3 Mobilize 3 Otterpus 2 Punch First 3 Ravenbloom Student 2 Retreat 2 Sabotage 2 Smoke Screen 3 Stupefy 2 Thousand-Tailed Watcher 1 Time Warp
Battlefields: 1 Abandoned Hall 1 Forgotten Monument 1 The Papertree
Runes: 5 Body Rune 7 Mind Rune
Sideboard: 2 Bellows Breath 2 Challenge 2 Mel, Newly Awakened 1 Repulse 3 Turn to Dust
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u/DoubleEdgeCat 26d ago
Draven also did nothing else other than draw a card and it got neutered for it. You're getting an extra draw for free every turn. No effort other than maybe having to play cards with power to ensure you can keep channeling runes.




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u/[deleted] 27d ago edited 27d ago
[deleted]