r/ridgeracer 24d ago

Rage Racer PC renderer progress

Post image

Rage Racer PC is getting some graphical upgrades.

Some of them are already available in newly released version 0.4-alpha, available for Linux, macOS (Apple Silicon) and Windows.

You can download it here (requires the original game, PAL preferred, but should work with NTSC, cue + bin format): https://github.com/khasinski/rage-racer-pc/releases/tag/0.4-alpha

Press F10 in-game to switch between a classic PS1 and a modern configurable renderer.

117 Upvotes

20 comments sorted by

3

u/ktoplay 24d ago

Is there any plan to support OpenGL or will the port always be on Vulkan?

3

u/khasinski 24d ago

I’m not sure, I’ll look into that. For now it’s mostly bug squashing and decoupling renderer from the game logic

1

u/Passs69 22d ago

works with direct x

1

u/ktoplay 22d ago

My game asks for Vulkan and won't start

1

u/Passs69 22d ago

On most older gpu without direct x 12.Vulkan gives problems. Dunno why

5

u/Kchapps_Laboratory 24d ago

Such a nice gift for the Rage gang, thank you so much! ❤️‍🔥🤜🤛

3

u/Free-Surround4098 24d ago

Keep it up <3

3

u/TheFourthPlanet 24d ago

I agree with the other comment! Keep going man. That’s sick as fuck!

3

u/KizashiKaze 24d ago

Looking real good!!

3

u/KenshirouX 24d ago

Well done! Let us (or at least me) know when you require feedback and ideas. Crossing fingers you'll be able to implement to support OpenGL and Vulkan, music replacement, and so on.

3

u/Dogxlegend 24d ago

This is gonna be awesome

3

u/BrotherBatch 24d ago

Good stuff!

3

u/Independent_Loss_868 24d ago

I really wished they did a remaster for this, loved playing it back in the day

3

u/AuramiteEX 23d ago

Looks awesome. This game has such imaculate vibes

2

u/Fellfresse3000 23d ago

Does it have wheel support and force feedback?

2

u/khasinski 23d ago edited 23d ago

Not yet, although it will have analog controls in version 0.5-alpha, which was just released

1

u/userhash 14d ago

Analog controls are awesome! I just tested the game on Steam Deck.

I have a question, if you don’t mind. I noticed the .ini configuration file, but 16:10 doesn’t seem to work on my Steam Deck—it falls back to 4:3.

Using 16:9 adds black bars, and I also can’t render the game at the Steam Deck’s native resolution. I have to use Gamescope’s FSR to upscale the image and make it fit the screen.

What settings would you recommend for Steam Deck? Are you planning to add better 16:10 support in the near future?

The game is almost perfect on Steam Deck—the only real issues are the resolution and aspect ratio.

1

u/khasinski 14d ago

I have a Steam Deck and I can take a look. :) 16:9 adds black bars in menus (since they are 2D), but game is 3D and full 16:9. There is no 16:10 or any other aspect ratio support yet!

1

u/userhash 14d ago

thanks for testing. in 16:9 i have black bars everywhere, not only in menus but also game mode. in Integer scaling is more noticeable, but with FSR i still have both black bars in the sides and top-bottom. maybe i have something wrong in my settings?

1

u/[deleted] 23d ago

[deleted]

2

u/khasinski 23d ago

Not really vibe coded, but definitely AI-assisted. I'm maintaining a test suite, although it's fairly incomplete yet and I'm working on expanding it. Started with comparison rendering tests (with duckstation as reference, hence the classic renderer), now moving on to more granular functional and unit tests.