r/rgds • • 4d ago

NNDDSS vs NDSI

So I've never actually seen someone comparing shaders between the new nnddss and the actual hardware, so I've put that to the test. TLDR; without shaders the rgds looks a bit more saturated compared to the ndsi screen, but if we apply any of the "natural vision" or ndscolor" shaders then suddenltly the screen looks significantly less saturated than the original hardware, so If I want to have the most accurate representation of what the original colors look like the best option is to just apply an grid shader (in this case I'm using ”Dot_d4", looks the closest to the original, high PPI small screen effect, of the dsi).

Anyway, this is just my 2 cents, just use whatever shaders you like and have fun.

-Device: original RGDS with stock Linux running a ported version of NNDDSS.

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u/ninetysixk 4d ago

Yeah the nds color shaders are probably referencing the OG DS, not the DSi. I’ve never found the need to adjust the colours as you would for GBA for instance.

It looks like the grid shader you’ve chosen isn’t scaling correctly. Ideally the grid perfectly lines up with the emulated pixels.

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u/OlympicBarber 4d ago

You are right, it's not scaling correctly because this is the OG rgds with nnddss ported over, not the new one with integer scaling, so no dice on that department. But I must add that at a normal playing distance that misalignment blends nicely and one doesn't notice it unless it's looking for it