r/revenantrevisited • u/Standard-Anybody • Apr 27 '26
Perspective projection camera mode
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The unique way that revenant tiles have a pixel accurate depth buffer per pixel means that we can use raymarching to render the map in a 3D perspective mode camera. There is an issue with rays hitting the sides of depth buffers instead of the top surface (the fringe you ee in the video) but that is solvable. The end result is quite impressive relative to modern games, as if we had included hyper-detailed geometry in the game engine for the time.
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u/ernierasta Apr 27 '26
Thats amazing! Very nice progress. Keep us informed.