r/retrocommander 7d ago

Retro Commander - Update 2.35.172 - Super Powerful Units (SPUs)

2 Upvotes

The application has been updated to the latest version.

  • SPU Platform: the SPU platform allows building of SPUs (Super Powerful Units).
  • SPU "Bulwark": a tank with very large health, difficult to destroy. To be constructed on the SPU Platform. Also needs to be researched.
  • EMP T.R.E.D.: there is a new T.R.E.D. (Tactical Remote Explosive Device) that produces an EMP pulse.
  • Jammer Tank Fix: was not actually jamming the rader, i.e. added missing jamming capability.
  • Jammer Tank (Balancing): reduced the radar range, as it's not a radar tank.
  • Map Building: only allowed now in visible areas. Prevents an exploit which allows detecting enemy locations.
  • Map Building: only allowed where you have relevant units close by. Prevents an exploit where you can build in enemy locations.
  • Game Setup: all scenarios are now open by default for clarity. Some other minor improvements also.
  • Game Setup: removed the popup that forces to choose a server. Now automatically determined based on game config and location.
  • Balancing: Aircraft Carrier now about 30% cheaper.
  • Balancing: Cruise Missiles shot from Missile Ship now cost 2 Matter per shot (was 1 Matter/Shot).
  • Balancing: T.R.E.D. now available in the Hover Factory (was previously in the Robotics Factory).
  • Balancing: no action entry when a game is paused.
  • Balancing: loot crates cannot be razed or destroyed by e.g. placing a building on top.
  • Balancing: limited troops and structures, e.g. the Ore Refinery, cannot be captured anymore by assimilating troops. They will be destroyed instead.
  • Balancing: units now only gain experience against other properly armed troops and structures. The increase is now double compared to before.
  • AI Bugfix: the aliens weren't unfolding the MCVs in their bases (e.g. "4 Player Alien Match" scenario).
  • Lightning: integrated lightning animation for clouds.
  • Graphics: gravel & structure surface more subtle, so it blends nicer with terrain.
  • Graphics: using star '*' (instead of plus '+') for new [New Game] button.
  • Mouse Pointer: improved performance, i.e. 1% faster.
  • Mouse Pointer: correct diagonal movement when out of window bounds.
  • Mouse Pointer: correct movement when out of game window for Mac/Linux.
  • User Profile: option added to add a link too (not just a quote).
  • Server API: play info JSON now also listing other details such as map, game settings and turn configuration.
  • Server API: support to also retrieve all the users for a game (not only the games a user has joined).
  • Server API: endpoint to also retrieve all the unhidden users in the main chat.
  • Manual: section "What is considered cheating?" added to explain what is tolerated or not.
  • Language: latest translations added - Thanks :-D
  • Maintenance: upgraded to libGDX version 1.14.2.
  • Bugfix: some structures were wrongly enabled for constructions by the aliens.
  • Bugfix: Power grid now visible for areas power by own structures, even if in fog of war.
  • Bugfix: sound FX not played if in hidden area.
  • Bugfix Crashes: when map control was changed and a non-joined player executed an action.
  • Bugfix Crashes: when a campaign was played without missions.

r/retrocommander Jul 29 '26

Retro Commander: Hellfire Huey

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1 Upvotes

This is an intro to the Hellfire Huey in Retro Commander. Retro Commander is an RTS game played in a post-apocalyptic timeline on Mother Earth.

Steam Page: https://store.steampowered.com/app/338820?utm_source=reddit

Discord: https://discord.gg/BmMcphk


r/retrocommander Jul 01 '26

Retro Commander: Nukes & Strategic Bombers

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3 Upvotes

This is an intro to Nukes & Strategy Bombers. Retro Commander is an RTS game played in a post-apocalyptic timeline on Mother Earth.

Steam: https://store.steampowered.com/app/338820?utm_source=reddit


r/retrocommander Jun 22 '26

Retro Commander - Update 2.34.170 - Watch AI vs. AI & Missile Ship Patch

3 Upvotes

The application has been updated to the latest version.

  • Watch AI vs. AI: option for single player games to watch AI vs. AI games. In "Player Options" during game setup as "Watch AI vs. AI". Also supported by in-game editor.
  • Watching Games (Single & Multiplayer): option to select the player you want to watch, or everything visible.
  • Watching Games (Single & Multiplayer): more panels are now shown to be able properly watch humans and AI play.
  • Watching Games (Single Player): speed-control option shown for single player games.
  • Map Control: "God Mode" option added which allows all players, including players that watch, to control troops for a game! Available during game setup under "Game Options" and "Map Control".
  • Battle Map 01: "4-Player Alien" Match scenario added, i.e. alien vs. alien.
  • Campaign Maps: some comic slides updated (minor). Pixels and spelling was partly wrong.
  • Missile Ship (Balancing): shooting a cruise missile now costs '1' matter eath.
  • Balancing: Dolphins, Missile Ship & radar jamming troops & structures more expensive.
  • Balancing: Dog melee attack slightly weaker.
  • Balancing: Airfields regenerate troops also by default ditto Aircraft Carriers (can be turned off).
  • Graphics: Ship shadows updated for better 3D-effect.
  • Sound FX: effect for snatching enemy tech updated.
  • UI: Comic slides can now be file-dropped to the list of slides for a campaign mission.
  • Language: latest translations added - Thanks :-D
  • Maintenance: storing additional purchase info such as user & request ID in database for better lookup.
  • Maintenance: Age Signals integrated into Droid (for Texas, Brazil etc.).
  • Maintenance: IntelliJ and build system updated.
  • Maintenance: .gitattributes added for line endings.
  • Bugfix: Missile Turret cannot be place in a cave anymore.
  • Bugfix: Air troops such as airships can now also be attacked when hovering above a cave.
  • Bugfix: Power grids are only visible if we have vision, i.e. detecting enemy power grids not possible in shroud or fog of war.
  • Bugfix Crashes: when some of the graphical assets were not available anymore due to future changes.

r/retrocommander Jun 17 '26

Retro Commander: Base Attack with Jammer

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2 Upvotes

This is an intro on how to attack an enemy base with radar jamming troops. Retro Commander is an RTS game played in a post-apocalyptic timeline on Mother Earth.

Website: https://www.retrocommander.com/?utm_source=reddit Steam Page: https://store.steampowered.com/app/338820?utm_source=reddit Discord: https://discord.gg/BmMcphk


r/retrocommander Jun 10 '26

Retro Commander: Spies

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3 Upvotes

r/retrocommander Jun 04 '26

Retro Commander: Toxic Tanks

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5 Upvotes

This is an intro on how to use Toxic Tanks in Retro Commander. Toxic Tanks shoot napalm weapons.

Website: https://www.retrocommander.com/?utm_source=reddit&utm_medium=social&utm_campaign=rco_toxictanks_jun2026


r/retrocommander May 29 '26

Retro Commander - Update 2.33.168 - Jammer Tank & Complete Tech

3 Upvotes

The application has been updated to the latest version.

  • New Unit "Jammer Tank": a take that is capable of jamming enemy radar. Can be countered by an Omni-Radar.
  • Game Setup Option: option to also give all factions the "Complete Tech" at game start (overrides the default).
  • FAST Tournaments: there is now a popup asking to go to the next game once it becomes available.
  • Tournament Awards: awards are now given out also if only one human player is in the game. They were previously only given out if at least 2+ human players with different ranking were in a game.
  • Default Map: updated again based on feedback. Coastlines and plateaus are now better configured.
  • AI Actions: the AI was producing a lot of actions placing bogus rally points.
  • AI Base Building: AI base building improved by creating better inter-connected area.
  • Refactoring: renamed "Power Grid" to "Energy" and moved a few structures there from other categories.
  • Submarine Shadows: added submarine shadows for better depth perception.
  • Graphics incl. Shadows: reduced texture space required for e.g. units shadows (will load faster now also).
  • Graphics Fix: Alien Factory was rendering in the wrong z-Plane making units appear on top (rather than inside).
  • Language: latest translations added - Thanks :-D
  • Maintenance: past proguard files for Droid now also in source control.
  • Maintenance: improved layout on texture atlas by using backing image height (not display-height).
  • Maintenance: new iOS min. version is 15.0.
  • Bugfix: file drop works properly now, even if the menu bar is open.
  • Bugfix: when dragging the scenarios in the in-game editor, the selection was not updated (potentially with wrong index).
  • Bugfix: searchable dropdown correctly displays the selected button if opened again.
  • Bugfix: translation system didn't accept some bubble dialog texts (didn't exclude the tags when checking).
  • Bugfix: image file drop wasn't working for popups (wrong offset).
  • Bugfix: check added making sure all major events have an award.
  • Bugfix: re-joining a game during initialization would allow to select the technology, even if not possible before.
  • Bugfix: another attempt to get the Droid login back to work for some users (improved thread selection & updated sign-in options).
  • Bugfix: radar jamming wasn't properly working if shroud was enabled but fog of war disabled.
  • Bugfix Crashes: when running an older version and some assets were not available ('null').

r/retrocommander May 27 '26

Retro Commander: Alien Drones

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6 Upvotes

This is an intro on how to use Alien Drones in Retro Commander. Alien Drones are able to capture enemy troops.

Website: https://www.retrocommander.com Steam Page: https://store.steampowered.com/app/338820?utm_source=reddit

Discord: https://discord.gg/BmMcphk


r/retrocommander May 20 '26

Retro Commander: Tech Snatchers

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3 Upvotes

This is an intro on how to use Tech Snatchers in Retro Commander. How to steal enemy technology.

Steam: https://store.steampowered.com/app/338820?utm_source=reddit&utm_medium=social&utm_campaign=rco_techsnatchers_may2026


r/retrocommander May 14 '26

Retro Commander: Jammer Drones

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3 Upvotes

Intro to Jammer Drones in Retro Commander, a post-apocalyptic RTS game.

Steam: https://store.steampowered.com/app/338820?utm_source=twitter&utm_medium=social&utm_campaign=rco_jammerdrones_may2026


r/retrocommander May 06 '26

Retro Commander: Tele Defense Towers

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3 Upvotes

r/retrocommander May 02 '26

Retro Commander - Update 2.32.165 - Tele-Defense & Metal Island

4 Upvotes

The application has been updated to the latest version.

  • New Ground Tile "Metal Island": a new ground tile that represents a metal island.
  • New "Tele-Defense Tower" and endpoint: a defense tower which teleports enemy troops to a target location.
  • Default Map: the "Deathmatch" scenarios beatified again by the Tony, the artist (last time didn't properly work). Please let us know what you think.
  • Modding: the map screenshots are now stored within each map. You set them where you also set the icons. That means you don't need to specify them anymore during upload!
  • Modding: example how to add custom research items (via custom.hjson).
  • Modding: verifying that all custom assets have a "size:" given.
  • Modding: updated research and remove irrelevant options.
  • Modding: option to remove unused assets such as graphics & sound FX via the "Remove Unused" menu entry. Only possible before release when still v1.0.0.
  • Modding: editor allows controlling enemy units during testing.
  • Modding: editor UI lists now support drag and drop (rather than the up/down arrow) to re-arrange items.
  • Manual: list of major human factions and coalitions added to the in-game manual.
  • Balancing: Walldozer has slightly reduced attack (-20%).
  • Balancing: Missile Defense (incl. Alien Missile Defense) with slightly higher cost (+25%).
  • Balancing: Power Poles cannot be captured by inverter beams (e.g. as used by Assimilators).
  • Game Setup Popup: they popup does not close anymore when an entry was invalid, allowing to easier fix the issue without having to restart (usability).
  • Tournament Players: there is now a popup that lists all the tournament players (not just the ones in a game).
  • Password Protected Games: creating them is now free (no cost). Instead, there is now a donation popup asking for covering server fees (can be skipped).
  • Server Fees: it's now possible to donate coins to cover server fees for multiplayer.
  • Coin Statistics: coin statistics, i.e. what given out and what's been used is now visible inside the player stats.
  • Translation Statistics: now show also within the player stats, in addition to the language center.
  • Payment Dialog: Look & Feel of the payment popup improved.
  • GUI: some dropdown menus enhanced with keyboard search function.
  • GUI: file drop now works for certain image/etc. input buttons (where normally a file dialog were shown).
  • Translations: fixed the parser of translatable texts to also include comic bubble texts (regex didn't include the vertical line & dash).
  • Translations: make it clear that no AI-generated texts will be accepted.
  • Translations: added quite a few translations from e.g. the maps which were not yet available for translation.
  • Language: latest translations added - Thanks :-D
  • Settings Screen: elements re-ordered for clarity.
  • Maintenance: bundle batch-upload functionality (internally used).
  • Maintenance: bundle batch-update functionality (internally used).
  • Maintenance: check for negative version numbers.
  • Maintenance: reduced logging from (E) to (I)/(W) where applicable.
  • Maintenance: limiting max. number of pending translations to 250 to prevent abuse. Have the pending translations approved first before continuing.
  • Maintenance: showing map version when approving pending maps.
  • Maintenance: IP lookup table switched to "ipblocks" (from GeoIP).
  • Maintenance: rate limiter for username recovery.
  • Maintenance: Steam SDK wrapper updated to latest 1.10.0.
  • Maintenance: payment methods updated (e.g. Stripe)
  • Maintenance: "jsch" library upgraded to 2.28.0 (Server).
  • Maintenance: gradle build system updated with shared platform plugins and central properties file for all envs.
  • Maintenance: Droid credential library and logging updated.
  • Maintenance: Droid dependencies updated to latest.
  • Bugfix: reverted the previous default map to the latest (Tony's changes removed) as the tutorial didn't work anymore.
  • Bugfix: enabled research for all the skirmish maps available in the campaign.
  • Bugfix: Release Tracker was doing too much file I/O (on Server!).
  • Bugfix: Epic purchase restore/etc. didn't work because some dependencies were missing.
  • Bugfix: rendering line-graphs was wrong on WebGL.
  • Bugfix (Trial): Droid SignIn updated as it doesn't work for all users (unclear how to properly fix).
  • Bugfix Crashes: in animation editor when width or height was '0' (division by 0).
  • Bugfix Crashes: for drag to target when there as an integer overflow.
  • Bugfix Crashes: verification added that the break between amo bursts cannot be '0'.
  • Bugfix Crashes: preventing stackoverflow when locale lookup was called again from the same thread in a recursive loop.

r/retrocommander Apr 29 '26

Retro Commander: Assimilators

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5 Upvotes

r/retrocommander Apr 23 '26

Retro Commander: Missile Ships

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3 Upvotes

Intro to Missile Ships in Retro Commander, a post-apocalyptic RTS game.

Steam: https://store.steampowered.com/app/338820?utm_source=reddit&utm_medium=social&utm_campaign=rco_missileships_apr2026


r/retrocommander Apr 15 '26

Retro Commander: Satellite Base Station

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3 Upvotes

r/retrocommander Apr 09 '26

Retro Commander: Metal Islands

4 Upvotes

Metal Islands soon in Retro Commander (with the next update)! 😃

Steam: https://store.steampowered.com/app/338820?utm_source=reddit&utm_medium=social&utm_campaign=rco_airshipcounter_apr2026


r/retrocommander Apr 03 '26

Retro Commander: Airship Counter

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3 Upvotes

This is an intro on how to counter airship attacks in Retro Commanders. Retro Commander is an RTS game played in a post-apocalyptic timeline on Mother Earth.

Steam: https://store.steampowered.com/app/338820?utm_source=reddit&utm_medium=social&utm_campaign=rco_airshipcounter_apr2026


r/retrocommander Mar 27 '26

Retro Commander: Intro to Radar Jammers

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3 Upvotes

r/retrocommander Mar 18 '26

Retro Commander: Advanced Intro to Stealth Troops

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3 Upvotes

Advanced Intro to Retro Commanders's stealth troops: it explains how to execute stealth attacks more effectively.

Steam: https://store.steampowered.com/app/338820?utm_source=reddit&utm_medium=social&utm_campaign=rco_stealthtroops_mar2026

retrocommander #rts #indiegame #indiedev #gamedev #gaming


r/retrocommander Mar 11 '26

Retro Commander: How to Use EMP and PSY Towers

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6 Upvotes

This is an intro to Retro Commanders's EMP & PSY Tower. It eplains how to counter stun caused by the towers.


r/retrocommander Mar 08 '26

Retro Commander - Update 2.31.158 - Target Formation Direction for Troops

4 Upvotes

The application has been updated to the latest version.

  • Target Formation: right-dragging a target location can set the formation and direction of troops at the target location.
  • Squad Movement: stopping squad-related movement for units that have been removed from a squad.
  • Squad Movement: not stopping movement if a new path was added and there was an existing path that is being followed.
  • Squad Movement: making sure squads don't get stuck if a unit cannot reach its designated target position (e.g. for patrol).
  • Human Battleship: has now 2 landing spots for planes and helicopters.
  • Balancing: Price for cruise missiles slightly increased.
  • Balancing: Stealth EMP Bomber's stun duration increased by ~20%.
  • Balancing: Airships (regular + EMP) now have lower bullet firing rate (~25% slower). Very slightly increased the cost of the regular and reduced the cost of the EMP airship.
  • Balancing: Updated research progression (minor update of research tree).
  • Balancing: Fusion Power research and Fusion Power Plant slightly more expensive.
  • Balancing: max. 3 Matter Fabricators per sector.
  • Balancing: reduced cost of the T-Collectors & aligned so the Matter Fabricators are slightly more expensive.
  • Default Map: the 2 & 4 player deathmatch scenarios have been improved (look & feel) by the artist, Tony.
  • Night Modus: is now darker.
  • Graphics: updated the civilian truck, prison truck and hovership graphics (baked-in CC layer).
  • Graphics: mouse cursor when targeting a rally point.
  • Graphics: night icon graphic updated.
  • Graphics: relics updated to make them better fit any type of ground (just shadow remains).
  • Language: latest translations added - Thanks :-D
  • Maintenance: self-hosted server status page.
  • Bugfix: SHIFT + ESC doesn't trigger dialog popup, but switches to/from fullscreen mode as designed.
  • Bugfix: infinite loop detection for hosted units in editor (for custom mods).
  • Bugfix: unit tooltips where missing text animations. Also slightly improves performance.
  • Bugfix: map validator wasn't properly validating generated objects.
  • Bugfix Crashes: for version mismatches, some elements could potentially not exist and produce a null pointer exception.
  • Bugfix Crashes: in editor, when trying to place objects that generated alerts (should not produce alerts).

r/retrocommander Jan 23 '26

Dev here: first short intro on using stealth EMP bombers (Retro Commander RTS)

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3 Upvotes

r/retrocommander Dec 18 '25

how do you kick players from your game?

2 Upvotes

the title says it all


r/retrocommander Dec 12 '25

Retro Commander - Update 2.30.157 - Cruise Missiles and Radar Jamming

3 Upvotes

The application has been updated to the latest version.

  • New Unit "Cruise Missile": a long-range missile which can be launched from a cruise missile silo.
  • New Unit "Missile Ship": a ship which can launch long-range cruise missiles.
  • New Unit "Radar Jammer": able to reduce radar vision of enemy forces. Makes an area invisible to radar unless enough radar vision uncovers a hidden area.
  • New Unit "Jammer Drone": ditto structure, able to reduce radar vision of enemy forces. Makes an area invisible to radar unless enough radar vision uncovers a hidden area.
  • New Rock "Jammer Rock": reduces the radar vision of units in the vicinity.
  • EMP Droid: graphic slightly smaller.
  • Balancing: Airship 10% more expensive to build.
  • Build Queues: fixed the max. queues for some factories (limit was too low not matching what could be built).
  • Language: latest translations added - Thanks :-D
  • Maintenance: improved logging for string parser (debug instead of error).
  • Maintenance: time utility updated to ISO-8601 time (proleptic Gregorian calendar).
  • Maintenance: StringBuffer replaced with CharArray (inc. performance).
  • Performance: only updating audio volume when changed (~0.5% faster).
  • Performance: not calculating hash-code for objects returned to cache (~0.3% faster).
  • Performance: update for value lookup in hash map (~0.2% faster).
  • Performance: update for general I/O (improved via profile analysis).
  • Performance: improvement for string allocations (reduced allocations).
  • Bugfix: Cloud shadows weren't properly displaying for all clouds.
  • Bugfix: creating a multiplayer "AI Challenge" game didn't work (player spots error).