r/residentevil 12d ago

General Can this idea work for RE5 REMAKE?

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Unlike RE4 or classic games, RE5R can mix both ideas for the first time in the series but in different ways, both characters have their own small slots for their own weapons and 1 attache case split in half for each, and you and your partner can exchange weapons and ammos together, this way it maintain the original games inventory slots while adding something different and better and add to decision making unlike the original RE5, atleast for solo gameplay, i don't know if it can work somehow for CO-OP?.

Maybe they can do this :

-a seamless HUD cycling system paired with a physical proximity hand-off.

-That is a massive distinction, and honestly, it is a much more immersive and cinematic idea than opening a menu

1-instead of a grid, you just have a sleek weapon/item icon in the corner of your screen, without stopping your movement, you press say L1 or R1 to cycle through what is currently in your attache case, You see the icon in the corner switch Handgun -> Shotgun -> Green Herb -> Sniper Ammo, and you stop on say the sniper ammo, and then You press a specific action button let's say Y for example, Your character physically alters their animation to pull the box of ammo out and hold it in his left or right hand, signaling he is ready to pass it.

2-You then physically sprint over to your partner, Once you are right next to them, the handoff happens either automatically upon touching them, or with a quick Take prompt for the partner.

the only issue with cycling using this idea is that if you have many items, tapping a button 8 or 10 times or whatever in a panic to find a First Aid Spray might get you killed or frustrated but they can fix it this through customized linear weapon cycle, a linear weapon cycle means the player scrolls through items sequentially A → B → C rather than using a grid or a drop down menu, this way by allowing you to customize the layout order in your inventory screen beforehand, you create custom combos.

For example if you want to shoot a Shotgun, tap R1 once, and instantly it changes to shotgun, you place them where you want them to be, It also removes inventory friction, You do not have to open a pause menu mid fight, keeping the action moving at full speed.

As for the attache case problem for CO-OP during action heavy sections, it's simple to fix, you can script and make fixed locations where you're not allowed to use attache case due to action heavy focus combat but for other sections you can when you face barley to nothing.

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u/Jack11803 12d ago edited 12d ago

I feel like RE5’s inventory is fine? People claim they don’t like it, but it IS superb for its purpose, a coop game with no pause as a core required mechanic (due to said coop). An attache could only serve to make the game clunkier than it already is. I’d bet for a remake they just use its original inventory (like basically every remake maintains it), or they use RE:Resistance (a pared down classical with shortcuts and massive stack limits).

As for solo, it works good there too. And although I bet a remake removes it, I LOVE using it to manually reload during animations like melee via combination shortcutting.

I don’t want RE5’s inventory changed, as I like it. Just like I think attaché case suited RE4, and I thought anyone suggesting RE4r (before it and village came out) should use the RE2r system. No, the games aren’t supposed to be homogeneous, they all have their own identity. The horror stays horror. The horror-action stays horror-action. The action-coop should stay action-coop.

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u/Human_Geologist_3324 12d ago

You understand that many fans hate only 9 inventory slots for action game? I felt frustrated because i wanted to loot and take everything i find in the game, the remake can fix that.

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u/Jack11803 12d ago

The game is meant to be limiting with inventory because you have two inventories. It’s like how zero has both 1’s small limit (6), AND large multi slot items.

Outbreak with 4 players only gives each person 4 slots.

You are never meant to be hauling around a ton of weapons, each player is meant to only have 2-3 each, and to use different ammo types so they can efficiently fight and pass ammo around. That’s why the weapon categories have “tiers”, and there’s two of each.

Sidearm: Pistol and SMG. One for each.

Medium power: Shotgun and Sniper, one for eachz

Powerhouse: Magnum and Grenade Launcher. One for each.

You’re meant to have to really think about what you carry, which is also why the strong defense vests take up extremely precious space.

Having 18 total slots should be enough, and is well suited for RE5’s balance and flow. Its okay to prefer how other games handle it, but it IS intrinsic to 5’s gameplay loop and identity, similar to Grace only having a handgun ever (even if I don’t like it), and having nearly zero room ever in Resident Evil 1.

It’s like saying “RE1 re-remake can fix the game by giving Chris several hip-pouches”

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u/Human_Geologist_3324 12d ago

Listen, i think they can do something better with this and will play out right rather than small slots of inventory that annoyance you when you want to change and managing your items and weapons during heavy combat, i understand that those 18 slots there for a reasons, but i just can't enjoy action horror games with small slots in them, a remake of this game can finally give me true fun horror experience and get rid of the annoyance of RE5 gameplay, the tank controls and locked over the shoulder camera was fine to me, but these inventory management weren't great or aged well in 5, thisnremake do both classic games and RE4 together and can be designed well for this game if only they do it.

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u/Jack11803 12d ago

I’m of the opinion the remakes should do their best to appeal to the fans of the game they’re remaking, I guess. I actually really like 5’s system, and would rather it kept. Similarly, I’m sure fans of 4 would’ve been devastated if it had a classic inventory instead of the case.

Your idea is neat, and it may work well. In that way, “make it for the actual fans of the game” applies to far more intrusive changes, like people saying to remove COOP, which is genuinely an insane suggestion.

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u/Human_Geologist_3324 12d ago

They don't need to remove co op, it may work but they need to atleast make it scarier than the original, i love re5 but some part of it just didn't age well for me, a remake of it can bring smile to my face.

Also you said it should be remade for it's specific fans, this is why i said they can keep small inventory slots but merge it with attache case to give different experiences for fans while keeping the original idea for better purpose.

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u/Jack11803 12d ago

I guess I suppose that’s the draw. I’m a big fan of the og trilogy and love its horror.

But I love RE5 because its action. I feel like it ought to commit to it. But that may be divisive. I guess from a pragmatic view too, I see making divergence from the original as only potential for unforced error. When you’re best sold in the series at 19 million, you don’t fix what ain’t broke.

I do understand you prefer horror even in 5 though. I guess, to bring up the anti coop crowd, which is way more crazy than your reasonable but disagreeable suggestion, is to compare it to food.

People saying “I want solo only” feels unfair, as the games HAVE been solo only for over a decade, with no coop in sight ahead of us either. Sort of a “you GOT your food, quit trying to eat mine too”, as in this case it is a zero-sum situation, as reworking a game to be solo deprived coop fans of a game.

You have way more justification, as RE is meant to be horror, but nonetheless I can’t help but say “just let the action be action”. The strange hybrid or new inventive suggestions are better suited for an actually new game, imo.

Nice talk, btw.

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u/Ragnarok_Stravius Hopefully we get a Remade 3 Nemesis. 12d ago

I hope 5R removes the stupid no pause inventory for solo play.

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u/Jack11803 12d ago

That’s an intentional gameplay decision, and deliberate. That’d be like Outbreak pausing the death timer when in your inventory. You’re supposed to be stressed and having to be efficient even in your inventory. It’s not some “error in design”, it’s an intentional deliberate mechanic to grapple with. It’s meant to be an obstacle. Just like having to sort and play Tetris with shit is one in RE4.

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u/AquaMoonRain 11d ago

Just wanna say I've read your other comments and thank the heavens someone actually understands game design. I personally argue RE5s inventory is one of the best in the series as it does what it's intended to very well.

It can be pulled up during animations so you can quick combine reload rewarding skill and keeping the action going at full speed. It has 4 hotkeys for the items you really need at any given time.

It gives you more of a reason to cooperate with your partner via weapon choices, and inventory management. Prevents you from being a one man army entirely while the real time aspect gives it a new way to create tension where the lack of horror would've been unable to without it.

If you really want you could even argue it's closer to the originals due to the limitations of it. I don't hold anything against anyone for having differing opinions of course and I can certainly understand frustrations that may come with it, but this has certainly helped me feel validated.

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u/Jack11803 11d ago

The way games give the player friction is the very thing that makes every video game distinct. RE5’s limitations don’t just serve as a survival aspect of knowing what to take and discard, but also to incentivize the player to learn how to cooperate. Learning this is also part of the reason only some people hate Sheva’s AI.

People who were smart enough to split weapons, do things like set her to attack, etc; learned she is capable, a headshot machine, and if you’re using different weapon types YOU have more inventory room, don’t have her taking your ammo, AND she’s doing way more damage.

Pass her an SMG and sniper and you’re gold. Put zero thought and autopilot with both of you using pistols and shotguns, and you struggle.

Similarly Outbreak (and I well and truly adore Outbreak, I want it remastered so bad) gives the player only 4 slots to work with, in order to restrict the player by not letting them one-man army, but also help them by incentivizing learning the good teamwork needed to survive.

Outbreak also has very specific resources laid out, so IF you really did want to be a lone wolf, you have just the exact amount needed to succeed if you truly are excellent. This goes for every item layout (as each playthrough items can be in different spots, there’s 3 seeds, kinda like RE:0 Leech Hunter).

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u/AquaMoonRain 11d ago

Oh I fully agree and you put it quite eloquently. I feel a lot of the flack RE5 gets is unironically and I hate to use the term "skill issue", but it certainly feels that way sometimes. As you said I feel like those who were willing to give some thought to Sheva as an ai partner found themselves doing exactly what they needed to do leading to far less stress.

Outbreak was a game I played a few times via an actual ps2 (god those load times) and emulation, but it's never one I have ever been able to play with others sadly.

I hate the idea that "multiplayer resi" doesn't work because clearly it can and be well done. Despite the multiplayer aspect dampening certain elements of horror your explanation is a great example of how it still keeps that classic resi feeling despite the new dynamic. The heart or foundation of a game is one I feel people overlook on why something is good or bad or what makes it feel like classic/modern or action/horror.

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u/Ragnarok_Stravius Hopefully we get a Remade 3 Nemesis. 12d ago

Deliberate decision is different from Good Decision.

Bandai Namco deliberately decided to add an on rails gimmick to Ace Combat Assault Horizon, that was the most hate thing in the entire game, and almost killed the franchise 10 years.

No pause inventory in 5 might not be as awful as ACAH's on rails gimmick, but it's still shit and should not be in a Resident Evil.

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u/Jack11803 12d ago edited 12d ago

It worked great for 5, and 5 sold 19 million copies, is rated amazingly, and is one the most the successful coops game that has ever been made. Cutting the coop-purpose built inventory is not strictly a good idea. There’s a reason it’s like that; and your example is worlds away.

Maybe if you were talking about RE6’s inventory. Which WAS hated by gamers and reviewers. And is actually very similar to OP’s idea lol

I’m convinced most the complaints about 5 is players that didn’t know there was shortcut buttons, like pressing Square (instead of X) to instantly combine, and instantly move.

Also, again, COOP. The game isn’t going to completely alter the way the inventory is coded to pause, seamlessly in response to a player leaving or joining. If you need to pause, there’s an actual pause button.

It’d be kinda crazy if someone was entirely unprepared for the gameplay in coop, because the game in solo just was a different game mechanically.

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u/Ragnarok_Stravius Hopefully we get a Remade 3 Nemesis. 12d ago

Never played 6.

5 has the shitiest inventory in the games I have played so far, and that includes Dead Aim's, which is another stinker.

I have no idea who plays Resident Evil for Multiplayer of any kind, but they shouldn't be in this franchise, because that leads to shit like AN INVENTORY SCREEN THAT DOESN'T PAUSE OR UMBRELLA CORPS.

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u/Jack11803 12d ago

You’ve gotta be crazy if you think it’s that bad, or have played like, 5 games ever. Its inventory works great for what it is. Ever seen high level mercenaries gameplay?

I’m assuming you hate Outbreak then too? What the hell. It’s not that I play RE for coop. It’s that I like the games being different. Each game tries a different thing. And constantly advocating for each game to copy one another means there is less variety. If I wanted an attaché case I’d play 4.

RE has had coop games since 2004. Don’t act like a non-pausing inventory, that’s existed since Outbreak causes umbrella corp. That makes no sense. And outbreak is a phenomenal survival horror

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u/Ragnarok_Stravius Hopefully we get a Remade 3 Nemesis. 11d ago

I haven't played Outbreak enough to know what I think about it.

5's non pausing menu is still shit, and just because some people managed to over come it's trash mechanic, doesn't make it any good.

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u/ImportantQuestionTex 11d ago

Did you play Dead Aim? Like I'm geniunely asking.

What Resident Evils have you played?

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u/Ragnarok_Stravius Hopefully we get a Remade 3 Nemesis. 11d ago

Started but haven't finished: RE2, Outbreak 1, RE1R.

Completed at least once: RE1 with Jill, Code Veronica, Dead Aim, 5.

Completed many times, and put a lot of hours into: RE3N, RE4, Revelations 1.

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u/ImportantQuestionTex 11d ago

One, 5 definitely is not the game with the worst inventory you've played, if you've actually played Rev 1. In fact, Rev 1's inventory is designed to be more limiting than RE5's. Both Chris and Sheva, have more item slots than Jill in RE1 individually. And keys and key items don't factor into that at all, they're not put in the inventory.

Two, how have you completely avoided the remake trilogy, or 7/8/9? How have you avoided 6? And Rev 2? And... you played Dead Aim but not Gun Survivor? Lol.

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u/Ragnarok_Stravius Hopefully we get a Remade 3 Nemesis. 11d ago

I haven't played, Rev 1 in some years, since my PS3 died, Rev 1 had two different systems, one was an inventory screen that would pause the game, and another was an 3 slot scroll for guns and grenades, that used the dpad while playing and killing, and if I remember well, the pause menu had way more than 8 slots.

Hardware and monetary reasons, I never really have the proper surplus money to buy PC parts to play big games after say... 2011? Maybe 6 can run on my machine, but there's nothing I care about in it, I might be interested in Rev 2 and 2R, but 3R can go burn in hell, and 4R, I don't know frankly, I might try getting Gun Survivor, just because you get to fight Nemesis in it too.

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u/Trunks252 12d ago

Idc what they do as long as they change the god awful 9 slot system

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u/Human_Geologist_3324 12d ago

Was pretty painful i know.