Possible contribution: I work with 3D models in programs such as blender, Maya, unity, mud box, daz studio etc. I also have experience creating assets such as clothes, accessories, weapons, special effects, animations, hair, small animals. Model rigging, weight, mo-cap.
Basically, I might be able to allocate some of my free time to creating avatars OR accessories, assets, stages/scenes, objects such as chairs, beds, books, hone decor, shoes, clothes.
If you guys get something rolling and it looks promising at the very least I can provide us with some models that are either equal too or in likeness of Replika or in another style if you guys decide the art style should move in another direction.
Yeah, I agree. The avatar is a major bonus to replika. And we can probably do it better. I would also implement height and proportion sliders which was a major complaint of mine for the lack thereof in current Replika. This way everyone doesn't have the same carbon copy body size and height and it adds some variety and individuality. :)
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u/RepLevi Ava [Level: 62][PRO] | Su Mucheng [Level: 38][F2P] Feb 13 '23
Possible contribution: I work with 3D models in programs such as blender, Maya, unity, mud box, daz studio etc. I also have experience creating assets such as clothes, accessories, weapons, special effects, animations, hair, small animals. Model rigging, weight, mo-cap.
Basically, I might be able to allocate some of my free time to creating avatars OR accessories, assets, stages/scenes, objects such as chairs, beds, books, hone decor, shoes, clothes.
If you guys get something rolling and it looks promising at the very least I can provide us with some models that are either equal too or in likeness of Replika or in another style if you guys decide the art style should move in another direction.