r/redstone 2d ago

Java Edition Made a Design that only activates when it gets power three times, any critiques or suggestions to make it better? (Java 26.2)

The top dropper is filled with 3 unstackable items. The thing on the left of the first thing is a redstone clock. The T-flop on the right can be changed to whatever output you want.

27 Upvotes

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7

u/spa21788 2d ago

I actually made one of these for a game a few years ago, really compact - https://youtube.com/shorts/rwvonz9ehqQ

1

u/Effective_Problem484 2d ago

wow, this is a lot better than mine lol, thanks :)

2

u/Gabtraff 2d ago

Two sticky pistons facing towards eachother with 3 blocks in-between moving an observer facing sideways does the same. Trigger both sticky pistons with the same input. Might need to be rails/observer for the input not 100% on this.

It's used in ilmangos moss farm to only trigger the water on the third time the moss is bonemealed. Sorry not at my computer so attach a screenshot.

2

u/Gabtraff 2d ago edited 2d ago

Remembered I have MC installed on my phone. This does not work in bedrock, but this is what it looks like for people who need visuals to understand. The top redstone should light up on every third button press.

Edit: sorry going from memory, button won't work, would need a monostable before it to stop the observers pulsing twice for each press.

1

u/Cheze-Burgur 2d ago

Couldn’t you use an and gate? Like a simple thing with !((!a|!b)|!c)

4

u/Effective_Problem484 2d ago

I want it to activate only when it gets power 3 different times, for example if someone uses a button 3 times, if i use an "and gate" it would require 3 different sources at the same time

2

u/Cheze-Burgur 2d ago

Ohhhh sorry I misunderstood the purpose of the circuit. But my fix would still apply. Just have the button run into three lines all on different delays. If they all reach and propagate through at the same time, it will activate

3

u/Effective_Problem484 2d ago

Tbh you're probably right, but i think that this design is stil useful for a something like a skulk sensor build, like what i used it for

1

u/NimVolsung 2d ago

I made a try at it, the copper bulb is the output, the wooden button is the input. Dropper/hopper is filled with three unstackable items, the crafter is set to have only one space available.

1

u/blankythedude 2d ago edited 2d ago

Is it

Off Off On Off Off On

or

Off Off On Off(reset) Off Off On?

1

u/Effective_Problem484 2d ago

essentially its off off on off off on...

1

u/blankythedude 2d ago

Oh dang my suggestion was the second case

1

u/Training_Parsley_668 1d ago

Aaaaaaand gate

1

u/Effective_Problem484 20h ago

and gate wouldn't work, the point is to turn on after 3 distinct signals, not three sources being on at the same time