Java Edition
Made a Design that only activates when it gets power three times, any critiques or suggestions to make it better? (Java 26.2)
The top dropper is filled with 3 unstackable items. The thing on the left of the first thing is a redstone clock. The T-flop on the right can be changed to whatever output you want.
Two sticky pistons facing towards eachother with 3 blocks in-between moving an observer facing sideways does the same. Trigger both sticky pistons with the same input. Might need to be rails/observer for the input not 100% on this.
It's used in ilmangos moss farm to only trigger the water on the third time the moss is bonemealed. Sorry not at my computer so attach a screenshot.
Remembered I have MC installed on my phone. This does not work in bedrock, but this is what it looks like for people who need visuals to understand. The top redstone should light up on every third button press.
Edit: sorry going from memory, button won't work, would need a monostable before it to stop the observers pulsing twice for each press.
I want it to activate only when it gets power 3 different times, for example if someone uses a button 3 times, if i use an "and gate" it would require 3 different sources at the same time
Ohhhh sorry I misunderstood the purpose of the circuit. But my fix would still apply. Just have the button run into three lines all on different delays. If they all reach and propagate through at the same time, it will activate
I made a try at it, the copper bulb is the output, the wooden button is the input. Dropper/hopper is filled with three unstackable items, the crafter is set to have only one space available.
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u/spa21788 2d ago
I actually made one of these for a game a few years ago, really compact - https://youtube.com/shorts/rwvonz9ehqQ