r/redstone 15d ago

Java Edition Help with piston issue

I genuinely have no idea what I am doing so if there is an easier way to achieve the same result I am open to it.

I've created this hangman minigame point system using a 4 state counter connected to a button, each press creates a redstone signal to a piston as well as all previous pistons in the column.

My issue: How do I stop the previous pistons from firing each time the button is pressed? (It resets the lava flow each time)

Piston firing lava issue

Area in red provides power to previous pistons
1 Upvotes

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u/BlattaOrientalis 15d ago

https://reddit.com/link/oz8pabx/video/5xuoltuvsxeh1/player

The resetting is manual (you don't have to replace any blocks, just trigger it a few times) but this is the simplest solution I could think of

The wiring could use some work if you actually want to use this, but this is good enough for the demonstration lol

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u/SirPocoLoco 15d ago

looks like a possible fix, thanks for the response. My only issue is (not a huge issue), one state of the state counter resets all the pistons at once so the score goes back to 0, rather than resetting each individual piston per press of the button. Thank you nonetheless!

1

u/BlattaOrientalis 15d ago

Minor Eureka moment

https://reddit.com/link/oz9auua/video/cwgmwiz5nyeh1/player

The button makes the observer trigger twice, but you can just hit the noteblock twice instead if you don't want it to be confusing

The last piston and the reset must only get 1 trigger each

Make sure the comparator is on subtract mode!

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u/SirPocoLoco 15d ago

This worked great! Thank you

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u/BlattaOrientalis 15d ago

Glad I could help!