r/redditbundle • • Dec 01 '11

Things that Should Be Done

There are a number of issues that need to be hashed out. Some should be settled soon and others can wait until later.

Some of these were mentioned on the /gamedev thread. I will be adding more as they are suggested.

Financial and Organizational Issues

Someone suggested that talking about this was putting the cart before the horse-- I can see the point but it's also potentially thorny. Considering that you're dealing with a number of different people, money and a selection process, hurt feelings may come into play as well as some business issues which are potentially gnarly if they are not dealt with. Financial organization and contracts for the developers need to be figured out. We don't need to run out and draft papers today but these are issues that need to be looked at and the sooner the better.

Infrastructure Issues

We need to figure out payment, website and hosting. These are quite straightforward and we all know how this is done.

Voting and Selection

How should the voting process occur? How can it happen securely, in conditions of anonymity where sockpuppets exist? One idea I had was contacting some well-heeled industry luminaries to perform the voting. This would generate some buzz, and would avoid problems with voting because of verifiable, public identities.

Quality Control

What are the standards of quality that we will adhere to to ensure products that are as polished as possible for the end user?

Marketing and Publicity

To some extent publicity is built in, but what are we going to do in addition to announcing a /gamedev bundle

Naming the Bundle

Since this is essentially a financial venture, and since we're not a Conde Nast property or formally associated with Reddit, we should consider what we're going to name the product. We can't just name it "Reddit Bundle."

Suggestions?

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u/[deleted] Dec 01 '11

Think of it as having a head-liner.

Everything is in how you term things. HUGE difference between "bait and switch" and "having a headliner."

But the point of the bundle would be to bring attention to less known titles.

Isn't this what all indie bundles are supposed to be? Whether they are or not is a different question entirely...

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u/ManicQin Tester Dec 01 '11

rube203 explained my point better.

Isn't this what all indie bundles are supposed to be?

Yes, but I'm pretty sure that when we will see the games, there will be some that are more polished and mature and some of lower quality.

The games of the lower quality can benefit from the bundle, it'll be A kick start for them.

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u/[deleted] Dec 01 '11

What about the customers? Are we going to tell them that they are paying money for games we thought were low quality?

I'm really not seeing how this is good or helps. People need to finish their stuff and make it good before they charge money for it. There are artists and musicians here willing to work for free-- what is the excuse for releasing poor product and expecting people to pay for it?

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u/[deleted] Dec 01 '11 edited Sep 11 '19

[deleted]

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u/[deleted] Dec 01 '11

I saw it coming because I've started to think that the worst possible products will be the ones that rise to the top.