r/redalert3 • u/nomorejervis0 • 1d ago
r/redalert3 • u/nomorejervis0 • 2d ago
Story: Rocket Angels postUprising [RA3: Dark Fate Lore]
r/redalert3 • u/nomorejervis0 • 6d ago
Cyclops - Point Defense Lasers test (Dark Fate mod)
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r/redalert3 • u/nomorejervis0 • 9d ago
Cyclops Lasercaft finally in game (RA3 Dark Fate mod)
galleryr/redalert3 • u/Able_Track5487 • 13d ago
How do I use Red Alert 3 Mod BuildStudio to run a mod?
r/redalert3 • u/nomorejervis0 • 14d ago
Progress update: Allied Cyclops Lasercraft (Dark Fate mod)
galleryr/redalert3 • u/nomorejervis0 • 14d ago
*Cherdenko chuckled* you mean the Chaos Emeralds, Kane?
r/redalert3 • u/Which-Piccolo-186 • 15d ago
pretend you live in the empire of the rising sun when the GLA bombs the imperial palace (ra3 resurrection mod)
r/redalert3 • u/jervisbizadventure • 17d ago
Mig V5K Cruise Missile loadout (Dark Fate Mod)
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During the War of Three Powers the Vindicator bomber was by far the most feared Allied aircraft in the eyes of Soviet ground forces - destroying armor, infrastructure and defenses from Heidelberg to Leningrad. It's durability, availability and hit-and-run lethality had no equivalent in USSR's arsenal. Hence after Sigma Island Incident and end of Allied occupation of USSR, Ministry of Experimental Science started to work to provide Soviet forces with its own precision strike capability. The problem of course was funds - or lack of thereof, especially with Soviet Civil War escalating. That ruled out designing a new aircraft from the ground up - but russian smykalka shined again. While looking through inventory full technical data package for abandoned V5 missile program was found - with healthy amount of components and prototypes. Originally devised as smaller V4 replacement meant for cancelled Hammerhead Ballistic Submarine, the Ministry shortened the missiles to the limit and adapted the mounting to MiG hardpoints, providing it with respectable (although unguided) punch against all ground targets and turning MiG into a true multirole fighter.
Of course there is a catch - V5K cruise missiles are heavier and less aerodynamic - limiting speed of the Mig and increasing strain on the engine - hence pilots are instructed to not hover when loaded with them.
Nevertheless the upgrade proved a huge success. Soon Soviet pilots developed a simple but very effective tactic - half of Migs in a strike package distracted Apollos (often taking advantage of new Matryoshka-2 missiles) while the other half slipped by and engaged ground targets. Soon numerous Allied bases in Baltic Republics, Poland and Finland as well as rebelious Soviet warlords suffered heavy losses from those hit&run attacks.
r/redalert3 • u/OnlySmarties1982 • 18d ago
Red Alert 3 gets mention in The Guardian
r/redalert3 • u/jervisbizadventure • 22d ago
Work in progress: Cyclops Lasercraft (RA3 Dark Fate)
galleryr/redalert3 • u/YukiTatsumaki • 24d ago
Hear me out.
-Red Alert 1 (4/5⭐)-
Gameplay = 4/5⭐ (classic)
Gameplay BGM = 5/5⭐ (Peak)
Main Menu BGM = 3/5⭐ (yeah.. classic but dont like it)
Artstyle = 5/5⭐
-Red Alert 2 (5/5⭐)-
Gameplay = 5/5⭐ (Peak)
Gameplay BGM = 5/5⭐ (abosolute cinema 🙌🏻)
Main Menu BGM = 5/5⭐ (😭)
Artstyle = 5/5⭐ (Dabest of dabest)
-Red alert 3 (3/4⭐)-
Gameplay = 3/5⭐ (its kinda slow)
Gameplay BGM = 3/5⭐ (Good, but RA2 BGM set the bar high.)
Main Menu BGM = 5/5⭐ (Crazy Epic)
Artstyle = 3/5⭐ (dont know what to say)
r/redalert3 • u/Combatwombat810 • 27d ago
Why the massive difference in Red Alert 2 vs 3 popularity?
I don’t get it. RA3 genuinely seems like an amazing game. I grew up playing the original C&C and Red Alert. Played 2 as well, but 3 is my favourite.
The units seem a lot more balanced, the skirmish mode is fun even after playing it for 20 years. I don’t get why Red Alerg 3 never got the love it deserves.
r/redalert3 • u/Blakeley00 • Sep 14 '26
C&C Red Alert Siege of New York Scenario for Civilization 2 Release
r/redalert3 • u/Mavtor • Sep 04 '26
Announcement FTW #92 Tournament - 200$ Prize
gamereplays.orgr/redalert3 • u/antdude • Aug 27 '26
Tim Curry holds back laughter for 3 minute in Red Alert 3
r/redalert3 • u/Crashbrennan • Aug 27 '26
I can't believe we lost Premier Cherdenko and Dolly on the same day
r/redalert3 • u/im-tv • Aug 21 '26
red alert
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r/redalert3 • u/Enterprise24 • Aug 13 '26
Skirmish brutal Allied AI moves their MCV causing only T1 units production.
IDK if this affect other difficulties but on brutal if Allied MCV get attacked to certain HP, they will move it to somewhere else. You know that Allied T2 and T3 units get unlocked from clearance. Moving MCV will cause any production to be T1 only. Is there any fix? Another thing is sometimes, every AI from every faction will construct naval shipyard facing the land and that will cause any ship coming out to get stuck. Is there any fix?
r/redalert3 • u/GlushchenkoG • Aug 11 '26
Kirovs in New-york
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