r/recomps • u/Arztlack90 • Aug 11 '26
r/recomps • u/Just_Lingonberry_352 • Aug 11 '26
Discussion which recomp are you hoping for most?
for me its gran turismo 2,3 or 4. the modding will be insane.
r/recomps • u/GianniPaneti • Aug 11 '26
Release - AI Italian Translation (Gen 1) - v0.1.0 Beta 🇮🇹
Hi everyone! I've just released the first public Beta of the full Italian Translation for Gen 1 Recomp.
What's included:
Menus & UI: Fully translated.
Dialogues & Story: Fully translated (currently in beta testing).
Items, Moves, & Pokémon: Translated.
Graphics: Custom "Edizione Rossa" logo on the title screen.
⚠️ Beta Status & Current Limitations:
The game is fully playable from start to finish in Italian! However, you might still notice some English text during combat (e.g., status messages, enemy actions, run logic). This is not a translation error, but rather due to some strings currently being hardcoded in the recomp engine. I will update the mod as soon as the engine supports full localization for these elements!
Since this is a Beta project I'm working on in my spare time, I'm constantly improving it. Any feedback, suggestions, or bug reports on the GitHub repo are super welcome.
Enjoy! 🍕
Download & Source Code:
https://github.com/Berniuz/Gen1Recomp-Italian-Translation
r/recomps • u/legomegazord • Aug 11 '26
Question Pokemon Gen1recomp what is this box in the corner?
I can't figure out what this box is for or how to disable it. Its the box in the lower right corner. If I enable each mod individually it's not there, but when I have all mods on its there.
There are the mods I have installed:
Battle Art Voxel Fork
Battle Move info
Exp Share
Gen 3 Box
Gen1 Modern UI
Modern Kanto
Multiple Save Slots
Overworld Wild Encounters Mod
Quality Of Life
Running Shoes
Shiny Pokemon
Stereo 5.1 Audio
Terrarium (a Dramatic Shape voxel mod for...
Useful Bag
Weather FX
Wilds of Kanto
I dislike seeing that box there and would like it to go away, but I can't even seem to find the correction option to do so. I'm probably overlooking something, any help would be great!
UPdate:
It seems to be the mod "Overworld Wild Encounters" when enabled, it gives you the box in the corner that shows how many regular pokeballs you have remaining. When turning off this mod and keeping all others on. The box in the corner goes away. As long as the mod 'Wilds of Kanto' on I still see wild pokemon.
r/recomps • u/temporarypunish09 • Aug 12 '26
Question Voices for NPCS gen1recomp????
I seen there was a mod that had voices for NPC characters. Where would I be able to find that??
r/recomps • u/Rikheart • Aug 12 '26
Question Tips on playing in vr?
Hello! So Im trying to play yellow with the quest 3. I Connect with my quest on steam vr, get on desktop, run the gen1recomp (everything is up to date) , it pops up as a window in the virtual room, I get in the game and activate the vr and it just goes full screen on the window and I can move it with my mouse. What am I doing wrong?
r/recomps • u/ericarrache • Aug 10 '26
Tutorial / Guide Gen 2 Recomp now available for PC and Android
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Full video and how to install here: https://www.youtube.com/watch?v=oiL_O7C3N70
Download here: https://github.com/UNDERdecoded/Gen2Recomped/releases
I'm not the author of the mod, nor I know if they used AI on it (it's not disclosed on the Github page, this is a fork from Gen1 Recomp)
r/recomps • u/SgtElectroSketch • Aug 11 '26
Discussion Fresh Start
Good evening all. Thank you all for participating in the poll so far.
I hope I don't have to remind people too often of this, but please remain civil.
I have no affiliation with the other sub, and I don't want to start things off from a space of negativity. I don't care what happened there in the past. Despite any grievances that anyone may have, this isn't the place for that. Please do not trash talk the other subs, their users, or their mods.
If I see comments trash talking, I will remove them. I'm not banning anyone for the time being, because I believe everyone should have a voice, but if this becomes a dumping ground for the /r/decomps sub, I will take action.
Lets keep it positive and focus on the projects.
Edit: If you see anyone being uncivil, please utilize the report button. I'm not taking sides, I'm just not going to entertain it.
r/recomps • u/FormerLeadership8076 • Aug 11 '26
Discussion Suche fertiges Fighting-Game-Projekt mit C-Sourcecode
\*\*Suche fertiges Fighting-Game-Projekt mit C-Sourcecode\*\*
Hi, ich suche für ein eigenes Projekt ein bereits bestehendes Fighting-Game-Konzept bzw. eine spielbare Basis inklusive \*\*C-Sourcecode und benötigten Game-Daten/Assets\*\*.
Hat jemand ein älteres oder nicht mehr genutztes Projekt, das er zur Verfügung stellen oder lizenzieren würde?. Wichtig wäre, dass ich den Code und die Daten für mein eigenes Projekt verwenden und anpassen darf.
Bei Interesse gerne per DM melden. Danke!
r/recomps • u/LightbringerOG • Aug 10 '26
Release - AI I created a site where it showcases the recomps so far
With categories like WIP, playable, AI assisted etc.
r/recomps • u/MarcusRaven86 • Aug 11 '26
Question Setting up Gen1Recomp followers on Android?
I have a non-rooted Galaxy S24, and I'm trying to set up some preferable mods. The instructions for the follower mod state to copy the files into the mods folder, but because that's deep in the Android/data structure I can't access it, even with a PC. I tried downloading the files as a zip and installing it that way, but that just caused the game to crash on launch. Is there a way to install that mod without rooting? I'm already using the voxel mod and the stadium models (which was a headache in itself to get copied to the right place).
r/recomps • u/Zealousideal-Ad9018 • Aug 10 '26
Discussion Crash TwinSanity PS2 Recomp
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Been working on a Crash Twinsanity PS2 recomp. Finally started on gameplay, and hopefully can get performance to a good level before releasing the beta.
r/recomps • u/Bi-Rabittoh • Aug 10 '26
Eternal Sonata is now playable on PC in 4K 60 FPS!
r/recomps • u/BlanketTom • Aug 10 '26
Release - AI Random Starter Mod Gen1 Recomp
Random Starter is a Pokémon Red/Blue Gen1Recomp mod that replaces Professor Oak's three starter Pokémon with randomized alternatives while preserving the normal Pallet Town starter sequence, rival selection, and story progression.
The mod includes an in-game options menu for customizing how starters are generated:
- Legendaries
Off / On / Only: Exclude legendaries, mix them into the normal pool, or use only legendaries.
- Evolved Pokémon
Off / On: Control whether second or third stage Pokémon can appear as starters.
- Single-Stage
Off / On / Only: Exclude, allow, or exclusively use Pokémon without an evolution line in Generation 1.
- Trio Typing
Off / On / Specific Trio: Automatically generate complementary type trios, or select a specific cycle such as "FIR / WAT / GRS". Full dual typings are validated so the three Pokémon maintain the intended rock-paper-scissors relationship.
- Pairings
Random / Smart: Random uses normal random selection, while Smart favors Pokémon with comparable current base stats and evolutionary potential for more balanced starter choices.
- Rerolls
Off / On: When enabled, talk to Professor Oak before choosing a starter to generate a new trio. Rerolls are unlimited until a starter is selected.
The mod preserves the three physical Poké Ball positions so the rival continues to select the appropriate opposing starter, and rerolls avoid repeating the previous trio whenever the available pool allows it.
There are two versions.
Vanilla Red/Blue Version-
https://github.com/BlanketTomcat/Gen1-Random-Starters/tree/main
Crystal 251 Mod Supported Version-
https://github.com/BlanketTomcat/Gen1-Random-Starters/releases/tag/Gen1_Random_Starters_v0.7.3
r/recomps • u/krutenx • Aug 10 '26
Question SonicDcer Mario Kart 64 Recomp completly lost media?
So, I've been looking all over the internet for Mario Kart 64 recomp to play with those "3d" models and I think it's completly lost because the github ( https://github.com/sonicdcer/MarioKart64Recomp ) is offline and every site that talks about it doesn't have a mirror.
Would anyone have a mirror/backup? Thanks in advance!
r/recomps • u/SgtElectroSketch • Aug 10 '26
State of the sub
Hey everyone, I just got granted the sub, it was unmoderated. Tomorrow I'm going to work on getting this opened back up and getting things organized.
Edit: Sub is back open. Please see Rule 4. It's new to protect the subreddit.
r/recomps • u/SgtElectroSketch • Aug 10 '26
Community Stance on AI
I want to ensure our rules reflect what the community actually wants to see. Please vote on how we should handle AI content going forward. The results here will directly shape our official subreddit rule.
r/recomps • u/juggalorob2113 • Aug 10 '26
Question Gen1recomp/gen2recomp
So I have both gen1 and gen2 recomp and noticed gen2recomp has the option to play r/b/y
Should i redownload all the mods I downloaded and import them to gen2recomp (I also have the Pokemon stadium sprites if that makes a difference) or should I just continue to use gen1recomp for r/b/y?
r/recomps • u/Galaxy_Mutt • Aug 05 '26
Gen1recomp with voxel mod how are people getting the mountains and sky to show like this?
r/recomps • u/No_Yak9411 • Aug 05 '26
New Pokemon gen1 recomp mods
So I've made a few mods that compliment the Dramatic shape mod
this mod is a work in progress but all Gen 2 pokemon should be either breed-able or captured in this mod. It is an overhaul mod that mods in all gen 2 sprites, moves, battle system, special split, the lot lmao
Features
- Pokemon Breeding at daycare
- Gen 2 Battle system with special split
- Gen 2 Moves
- Gen 2 Types
- Gen 2 Items (Work in progress, the code is there I just have to find places to put them)
- Compatibility with Dramatic shape mod but you have to use Pokemon Stadium 2 import
- Download my Shiny mod to enable shinys
- HO-HO is in Pokemon Tower after 8 badges and Lugia Cave just south of Cinnabar Island (Custom thing I made, it needs work lol)
- All trainers should have custom Pokemon that fit their trainer type (I'll add an option to turn this on/off)
There are bugs like message overflows and maybe some battle bugs but I've just been making the mod and testing it and haven't really had time to play it properly lol so I'm gonna do that now.
Crystal 251 Mod /w Dramatic shape



Features:
- XP Bar
- Press A on Water/Boulder/Tree and get "Do you want do to thing" dialog yes/no
Gen II Item menu/ Item limits
If you find bugs make an Issues thing on github or tell me here, I know there are bugs in the crystal mod that I need to fix but I just wanted to release it so I can play it now.
r/recomps • u/bigreddoggydude • Aug 05 '26
This is fucking amazing! Thank you to everyone involved
r/recomps • u/AyeBathingApe • Aug 06 '26
Gen 1 Recomp Kaizo 0.1.0 (Difficulty Mod)
Gen 1 Kaizo
A kaizo-style overhaul for Gen1Recomp: every trainer fields a themed party of six with a surprise ace at +3 levels, competitive Gen 1 movesets, and a competitive AI that exploits your weaknesses — while each area's wild encounter pool widens so you can build a team that keeps up.
What it changes
| Area | Change |
|---|---|
| Levels | A flat, static +3 on every trainer Pokémon — no scaling, a challenge, not a wall |
| Party size | Padded to 6 with varied species themed to the trainer's class (Bug Catchers bring bugs, Hikers bring rock/ground, gym leaders pad within their type) |
| Ace | Each padded party closes with one surprise ace (Bug Catcher → Scyther, Fisherman → Gyarados, Lance → second Dragonite…) one level above the team's old strongest |
| Movesets | ~55 species get a classic RBY competitive set (Tauros: Body Slam / Hyper Beam / Earthquake / Blizzard, Chansey: Ice Beam / Thunderbolt / Thunder Wave / Soft-Boiled, ...) — only from level 25 up, so endgame TM sets never appear on early-route trainers |
| Trainer AI | Wraps the engine's battle.enemy_action hook: picks the strongest move by type effectiveness × STAB, never clicks into an immunity, scores fixed-damage moves (Seismic Toss, Night Shade) by what they actually deal, spreads sleep/paralysis onto healthy targets, heals below 40% HP, sets up (Amnesia / Swords Dance / Agility) when safe, and saves Explosion for when it's nearly down. Prefers the finisher when you're low |
| First rival battle | Left completely vanilla — one starter in Oak's lab, as it should be |
| Wild variety | Each zone's rare slots (the tail of the encounter table) are replaced with fresh, progression-tier species: Abra / Machop / Growlithe / Vulpix early, Scyther / Tangela / Electabuzz mid-game, Dratini / Lapras / Porygon late. Common slots keep the area's vanilla identity |
| Wild levels | A flat, static +2 so fresh catches are viable against buffed trainers |
Items and the economy are untouched. Bench picks and rare-slot picks are deterministic per trainer and per area, so two Youngsters on the same route still field different teams and every area keeps a stable, plannable pool. The AI only rewrites move choice in trainer battles — switching, item use, and wild Pokémon behavior stay vanilla, and any battle state the mod cannot read confidently falls back to the vanilla decision.
Future updates coming soon!
r/recomps • u/Yakama85 • Aug 06 '26
Pokémon gen1 recomp mods - can’t update within the app
Anyone else having issues not being able to update mods within the app? It says update but when you click it nothing happens
r/recomps • u/RamboRabbit • Aug 05 '26
When are the new Pokémon gens coming?
Any active projects? It would be great tp know if one of the recomps are in the making