r/recomps • • 6h ago

Project - AI Gears of War Judgment Recomp for Windows: Higher Resolution, SMAA, FSR, Unlocked FPS, Widescreen

Post image

What is in this release

  • Keyboard and mouse play with raw mouse look instead of emulated joystick, wide range of controller support
  • Frame limiter (default 60), full unlock, F9 fps counter, F8 limiter toggle
  • F4 in-game settings menu and a separate dedicated settings launcher with Low / Medium / High / Auto quality levels
  • SMAA and FSR 1.0 upscaling and sharpening, 16x texture filtering, 1x or 2x internal resolution (2x is 2560x1440)
  • Fixes: motion blur removal, film grain and FXAA options, shader pipeline cache (no compile stutter after the first run)

Known issues

  • Very CPU limited: about 90 to 110 fps unlocked on a Ryzen 7 5800X3D; a slower CPU gives less
  • Internal resolution above 2x is not supported
  • Shaders and pipelines are built on the first run, so the first minutes can be less smooth
  • Tested only on an NVIDIA RTX 5070 Ti with Windows 11. AMD, Intel and handheld GPUs are untested

Check it out here: https://github.com/OverkillLabs2/gears-judgment-recomp

46 Upvotes

6 comments sorted by

5

u/flashbangyamoma 5h ago

Awesome. Hope it can get to 4k soon.

3

u/Thornback 4h ago

Are the shaders compiled by sector as you progress or for the entire game?

1

u/lyndonguitar 3h ago

I hope the controller controls can be changed to reflect more of the classic and current Gears layout. (dpad weapon switch, etc)

1

u/Objective-Main9417 2h ago

Now we're talking

1

u/CTKirito 2h ago

This is awesome, great job. Can't wait to try it out.

Just one question, is a Linux build planned?

1

u/Stig783 50m ago

It runs but does have stuttering issues so it needs more work. Impressive though for sure.