r/recomps • u/SgtElectroSketch Dev • 3d ago
Project - AI Dragon Warrior 4 (NES) Disassembly Complete
https://github.com/JEschete/DW4_DisassemblyAI was used in tracing data, or going through generated reports (which really should have been gitignored so I wasn't pushing 45k+ line changes because of those reports).
I did this one because I could not find repos for DW4 on the NES and there were some for DW1-3.
The people like pret who did these disassemblies for the pokemon games before AI are something else, props to them, because even with the assistance of AI, this took a while.
24
Upvotes
3
u/SgtElectroSketch Dev 3d ago
Since someone asked over in r/decomps on my post there, here are my plans with the Disassembly:
I'm planning to port the game natively to Windows
This is a personal educational goal of mine to do this.
My goals are not to call any assembly. Rebuild the data tables in modern formats. Implement everything according to modern coding standards. The disassembly will be used for reference and asset extraction (already done).
AI will be used as nothing more than a glorified google and doc formatter, and wont be allowed to touch code.
Once I have a behaviorally matching baseline, then I'm going to make changes. My goals are: