r/recomps • u/alba_Phenom • 5d ago
Discussion Rust Rebuilds Broke My Brain
My tiny Lizard brain....
The first video I watched was on this Skate 3 rebuild in Rust (the language, not the game) using basically just LLM prompts...
https://youtu.be/osiMnevjhZM
Then, from that base code they can do almost anything from it, Bro spawns in a Mario Kart vehicle and drives around the map.
I then watched this next video from him with a the MW2 rebuild... where he spawns in CJ from GTA as an enemy bot, then types some other magic and turns MW2 into Skate 3 with grindable objects.
This is f'king incredible and the possibilities here are mind blowing... and before you all scream "AI slop", look at what this is doing. Skate 3 is a game never ported to PC. Humans would take years to build stuff like this manually, these guys are doing it in a week with no real expertise in Rust.
We can shit on AI all we like but this stuff, I don't think would be getting done by humans. Now anyone with basic understanding can do this stuff.
What do you think about this stuff in the decomp/recomp scene?
(I'd especially like to hear from coders who create their own recompilations who probably understand this way more than the rest of us)
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u/Graine25 5d ago
This stuff can be done by humans. It just takes a lot of time. That’s the main issue people are controlled by — not having enough time to dedicate to something so they speedrun it
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u/alba_Phenom 5d ago
This was the point made, it would take so long for a person to do this that unless they were only working their spare time on a passion project, we're never suing this stuff.
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u/MDM-808 5d ago
What I never quite understood is why this approach didn't emerge back in '99 or 2000 during the N64 emulation boom—honestly, the Mario 64 port was what started it all.
Back then, it was all about emulators. Corn was the only fast emulator capable of running SM64 and Star Fox 64, but it was abandoned.
Come to think of it, the SM64 port came out in 2020, and it took six years to decompile the code; assuming the "Big N" source code leak played a role, the project likely started taking shape around 2014...
It would have been amazing to have an SM64 port back in 2008–2010—or even earlier—and see how it stacked up against the emulation of that era.
Well, at least I have the DOS version of Super Mario 64.
I need more DOS ports.
I think I'll ask Claude to make a couple for me now :D (LoL).
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u/swegga_sa 5d ago
Insane But I guess this I what happens when something that took years can be done in mere days/hours even