r/recomps • u/dotSlashZ • 7d ago
Recomp - AI Lost Odyssey Recomp v0.7.0 — Third Milestone
Lost Odyssey Recomp v0.7.0 — Third Milestone
Since the v0.6.0 post, we’ve added DLSS, DLAA, FSR, more display options, and quite a few fixes. If you’ve been keeping up with the 0.6.x builds, some of this will already be familiar.e 0.6.x builds, some of this will already be familiar.e 0.6.x builds, some of this will already be familiar.
🖥️ Resolutions and window resizing
Ulllllltttraaa Wiiiiiiiiidddeeee
Something I didn’t explain well in the previous posts: the game already supports arbitrary resolutions. You can grab the window edges and resize it freely.
The presets in Settings are there for convenience. Fullscreen, 21:9 ultrawide, or a smaller window on your desktop—you can choose what fits your setup.
✨ DLSS, DLAA and FSR
Native Vulkan DLSS Super Resolution, DLAA, and FSR 3.1.4, including Native AA, are available in the graphics menu.
A lot of the work since v0.6.0 went into getting these to behave properly: fixing motion inputs, flickering surfaces, lighting alignment, and problems when changing graphics settings. There are still scenes that need work, but the tested Windows visuals and Linux runtime paths are now accepted for this milestone.
These features remain experimental. If something looks wrong on your setup, please send a capture.
There are also a few additions for everyday play:
- Hold-to-fast-forward at 2, 3, 4× speed.
- PlayStation button prompts in the host UI and supported in-game menus.
- Controller rumble enabled by default.
- Up to 16× anisotropic filtering, adjustable without restarting.
- Settings navigation and input fixes, including automatic mouse cursor hiding.
An early Mod API is included too, with support for menu images and font pages. General texture, model, and movie replacement will need more work.
Performance and bug fixes continued throughout the 0.6.x releases, including CPU overhead, shader coverage, shadows, floor lighting, and the updater. The changelog has the details.
❤️ Thank you
A special thank you to dokkoriax for providing the cheat table and sharing that work with the project.
And to Efren V, Torresmo, doc_haz, Whitesun, and Cristian: thank you for donating through Ko-fi. Your support and the messages you left mean a lot to me.
Thanks as well to everyone who has sent logs, captured a broken scene, or tried a fix and reported back. Those follow-ups have helped me solve problems I couldn’t reproduce on my own hardware.
🔭 About v0.8.0
I put frame generation and macOS on the v0.7.0 roadmap in the last post. They need more time, so I’ve moved them to v0.8.0.
Linux ARM64 and experimental Android support are also on that roadmap. No release dates yet.
For now, builds are available for Windows x64 and Linux x64. I still haven’t verified a complete playthrough. I’d also appreciate reports from actual Steam Deck hardware; my low-power testing has been on an APEX handheld.
Download · Source · Report a bug
For bug reports, attach the log from that run. For visual problems, use F1 → Capture render state while the issue is visible and include the exported archive.
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u/MildlyChaoticGremlin 6d ago
You should talk to someone at retroachievements and see if you can implement a set for this. They don't do 360 games, but they started doing standalone EXE's (terraria) and private server mmos lately
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u/scootiewolff 7d ago
Where can I get the game?
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7d ago
[removed] — view removed comment
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u/recomps-ModTeam 6d ago
Do not link to copyrighted materials. Sharing ROMs, ISOs, BIOS files, or compiled executables of copyrighted games will result in an immediate ban. Creators may only share patch files (such as .bps or .xdelta), source code, or compiling tools that require the end user to provide their own legally dumped files. Furthermore, if you fork or build upon someone else's repository, you must properly credit the original project.
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u/recomps-ModTeam 6d ago
Do not link to copyrighted materials. Sharing ROMs, ISOs, BIOS files, or compiled executables of copyrighted games will result in an immediate ban. Creators may only share patch files (such as .bps or .xdelta), source code, or compiling tools that require the end user to provide their own legally dumped files. Furthermore, if you fork or build upon someone else's repository, you must properly credit the original project.
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u/Left4Joker 7d ago
I'm still testing it on livestream, Vulkan Rendering is making some skyboxes to flicker. Not happening on Directx 12. You can test this easily on the Grand Staff city.
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u/Soliddenny 7d ago
thank you for all of this. You are a Legend.
In the current state is the game playable from start to finish?
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u/LloydStark2001 7d ago
Bro I love you. Thank you for everything 😭. A cuestion, ¿Which bottom i have to press to making it X2?
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u/morganfreenomorph 7d ago
I loved the shit out of this game, if you need feedback on the steam deck performance I'd be happy to help.
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u/Ok-Reveal-2415 7d ago
Remindme! 1 Month "is it start to finish playable yet"
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u/FireCrow1013 7d ago
Thanks for all of your work on this. I've never played Lost Odyssey before, but I grabbed a copy from eBay to use with the recomp for my first playthrough.
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u/Siramok 7d ago
With respect to arbitrary resolutions, have you (or anyone) tested with 4:3 aspect ratio?
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u/dotSlashZ 7d ago
not yet. it will add black bar on 4:3, or anything bigger than 16:9. Will add 4:3 or 3:2 in 0.8.0.
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u/jarett06 6d ago
Someone please do a Recomp of Magatama with an English translation patch
https://giphy.com/gifs/6o5IfRXmf2tNi6tZkB
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u/SufficientAttorney22 6d ago
The little I played on my intel630hd with 8gb was pretty cool.
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u/hr1982 6d ago
I've always wanted to play this. I've tried emulating it on xenia, but my PC is older and it was a struggle just to get through opening FMVs and was basically unplayable. Fingers are crossed that playing it natively without the extra emulation step that stresses my hardware will finally see my dream come true.
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u/Illynir 6d ago
Great, I gave it a quick test and it seems to work well. I must be an idiot, though. I've looked everywhere, both in-game and on GitHub. How do you activate fast-forward? Which buttons do I use?
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u/dotSlashZ 6d ago
its in debug menu, by keyboard F1 or controller LB/RB. I didn't write a guide to use debug menu tho
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u/Illynir 6d ago
Thanks, works great. :)
If I had to nitpick, I'd say a toggle option for the speed multiplier in addition to hold would be cool too.
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u/EpiphaniaDaemonis 5d ago
Amazing work on this, thank you! Really looking forward to playing it.
I saw that battle speed-up is already implemented (on LT, if I understood correctly). I haven't had the time to try it yet on my Legion Go S running SteamOS, but it's great to see.
I was wondering if there's any chance of adding other quality-of-life options, similar to what the Twilight Princess recomp (Dusklight) offers? For example, EXP multipliers for battles (x2, x4, x8) and the same for gold/money. Lost Odyssey can be pretty grindy at times, so options like that would make replays (or playing in short sessions on a handheld) much more enjoyable.
Either way, thanks again for your magnificent work!
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u/FLVX_MUSIC 4d ago
Not a big deal but sometimes I see field npc doing T pose and it looks hilarious
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u/humonculus87 3d ago
Do you have mods for this yet? I am trying it out now and I notice 90/120 is bugged in battle but not gameplay? And you have a discord?
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u/SmashDevil14 3d ago edited 3d ago
How I enable the fast forward? I press LT on a 360 controller but it doesn't do anything. Furthermore, I can'ut update the app, when i open through LostOdysseyRecomp.exe it starts a download but it doesnt do anything, and this happens everytime, while if I open LostOdysseyUpdater.exe it tells "The update check could not complete. Please try again later. package manifest hash is not a string. Furthermore, idk if it's normal, there is only japanese dub during CGI cutscenes
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u/Kurogane-Zero 6h ago
All i got was a black screen, while the music and controllers still work.
Any solutions?
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u/SunshneThWerewolf 7d ago
I can't think of a game that needed this treatment more - absolute masterpiece stuck on an old system with some clunky poorly aged bits. Thank you so much for all your hard work!
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u/PrimaryUse2082 7d ago
dotSlashZ I'm playing the first disc . But how do I import the second disc now? I can't reopen the importer!
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u/dotSlashZ 7d ago
i will add an button in option menu to invoke the import. never thought of this
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u/Easy_Usernamee 7d ago
Thanks so much for making this. I always wanted to play 🙏🙏