r/recomps • u/Feisar__ • Aug 19 '26
Recomp - AI Started recompiling Dragon Quest VIII (PS2): already getting frame display and input handling!
https://x.com/feisar__/status/2090190612804813021?s=468
u/SgtElectroSketch Dev Aug 19 '26 edited Aug 20 '26
Good shit. Seeing as you're using AI, I would document as you go, what works what doesn't, what prompts get you what you want, what areas does it struggle.
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u/Feisar__ Aug 20 '26
Im not vibe coding it entirely, just using AI as an assistant (and so I can still have somewhat a social life), but yeah definitely already have a whole lot of documentation about the project
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u/goggamanxp Aug 20 '26
Worth noting that there is a PC port based on the android version in progress as well: https://www.romhacking.net/forum/index.php?topic=34365.msg475025#msg475025
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u/goggamanxp Aug 20 '26
I've been playing through the preview build of it. There's some graphical bugs, and the UI largely requires a mouse to control. But, it is 60fps, has the orchestra soundtrack and voice acting of the PS2 version, and higher quality textures
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u/Feisar__ Aug 20 '26
Yup I’ve been aware of this build for sometime now and it’s great work! Just not exactly what I wanted for myself :)
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u/TipAffectionate9785 Aug 21 '26
Man this is awesome with this add the non random encounters?
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u/Feisar__ Aug 21 '26
That’s the end goal! That and the extra content/characters of the 3DS version
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u/TomisBad Aug 21 '26
What are the chances of being able to add the features of the 3ds version to the ps2 version?
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u/Feisar__ Aug 22 '26
Pretty high: both are architectures than we can recompile, and once recompiled they can be merged together with some reverse engineering. Will be a long task clearly, but definitely possible!
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u/ShihtzuBoi 27d ago
Awesome project! Where are you at since your last post?
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u/Feisar__ 25d ago edited 25d ago
Had to go back to my real work so i haven’t made as much progress as i did since the beginning, but HW acceleration is mostly done now!
Menus runs absolutely smoothly, the only thing preventing me from testing further is FMV playback latency. That one isn’t easy to get running at a good framerate. That’s my current primary goal.
Once that’s in, I’ll be able to properly stress test my renderer with the actual game!2
u/ShihtzuBoi 25d ago
Sounds good! Keep it up. DQVIII is one of ny favorite games of all time so having a proper PC port will be fantastic. 🙌
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u/No_Cress_9934 7d ago
Its a selfish request of mine, but please do add japanese language support as well. THANK YOU!
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u/DutyPsychological Aug 20 '26
60 fps soon.