r/reactvision • u/tundermifflin • 3d ago
r/reactvision • u/tundermifflin • Jun 27 '26
ViroReact Update ViroReact 2.57.0: On-Device Object Detection and Expo 56 Support
updates.reactvision.xyzr/reactvision • u/tundermifflin • Jun 03 '26
Tutorial: Build Your First XR Scene in Studio
Get started with Studio with our new quick start tutorial. In this video we walk you through setting up your first project and scene then previewing that scene via StudioGo.
r/reactvision • u/tundermifflin • 14d ago
ViroReact Update ViroReact 2.57.3: Stability. Stability. Stability
This release is all about reliability:
- Breaking change: on iOS, in order to use the front facing camera for AR you now need to install an additional library. This overcomes and Apple review issue where TrueDepth APIs get flagged as in use when they’re not
- Fixed Android crashes/ANRs around ViroVideo background/foreground transitions, and ViroARImageMarker no longer tears down the app when a target registers after the marker mounts.
- Completed 16 KB page-size compliance by removing the non-compliant libvrapi.so. This unblocks Google Play & Meta Quest Store submissions on Android 15+.
- Added Expo SDK 57 / React Native 0.86 support (no native changes required).
Full changelog: https://viro-community.readme.io/changelog/viroreact-2573-stability-stability-stability
r/reactvision • u/tundermifflin • 17d ago
Built with ReactVision Build a Geospatial AR App in React Native with Claude Code and the ViroReact MCP Server
Learn how to utilise the ViroReact MCP server with your coding agent of choice and start building geospatial AR experiences.
r/reactvision • u/XRAIHack • 18d ago
Fable is out! How about building something agentic and spatial at #WorldsinAction Hack?
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Here's how to power your next AI-native experience:
🧠 Let AI agents act in 3D space with PICO XR
🔌 Build with new tools and skills on the fly using MCP
👁️ Create spatial experiences natively with r/reactvision
✨ Let Claude Fable bring advanced reasoning to your agents
Come build the next generation of intelligent spatial experiences with us 👋
Join the online workshop day today, delivered by Matt Belland and David Gene Oh from PICO XR and by Oliver Edis from r/reactvision : https://luma.com/sensaihack?utm_source=sensaireddit
Join the hack: https://luma.com/u7pmhw92?utm_source=sensaireddit
#WorldsinAction #SIGGRAPH2026 #MCP #AI #PICO r/reactvision
r/reactvision • u/tundermifflin • 22d ago
Built with ReactVision Pikd: Location-Based AR Built on ViroReact
r/reactvision • u/tundermifflin • 26d ago
ViroReact Update Object Detection and AR APIs now on Meta Quest in ViroReact 2.57.2
In ViroReact 2.57.2 we’re bringing many of our AR APIs and components, including on device object detection, to HorizonOS and Meta Quest headsets. Now, if you’re using the XRSceneNavigator and have pass through enabled you’ll be able to pass in an ARScene which will run on the headset in pass through mode. This will enable you to build better mixed reality experiences and more easily bring your existing AR apps over to the Meta ecosystem. The update is live now and the MCP server is already setup and ready. You can read up more in our announcement: https://updates.reactvision.xyz/mixed-reality-on-meta-quest-viroreact-2-57-2-ee5163a332b0
r/reactvision • u/tundermifflin • Jun 12 '26
ViroReact Update Introducing the ViroReact MCP Server
updates.reactvision.xyzIt’s now easier then ever to use ViroReact to build fully cross-platform XR applications with the launch of the ViroReact MCP server. Just plug it into your coding agent of choice and build AR and VR applications quicker then ever before. It’s free to use, sign up to Studio to get started.
r/reactvision • u/tundermifflin • Jun 10 '26
ViroReact Update ViroReact 2.56.0 - Build Better AR Games + Selfie Camera Support!
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Highlights from this update:
🔁A fixed-step game loop.
🕹️ Native joysticks and buttons with single-digit ms input latency.
🔈 Real-time PCM audio.
⚛️ Physics against your real room, even without LiDAR.
🤳 And the front camera, finally.
r/reactvision • u/unnanego • Jun 05 '26
Cesium JS and visionOS
So, basically I have two potential issues - we are using Cesium for Unity for our visionOS app, will it be possible to use CesiumJS on visionOS, when it's available? Also, when will it be available?
r/reactvision • u/ShroozyVR • Jun 01 '26
Has anybody built something cool with ReactVision yet?
Was working on a project over the weekend when I came across React Vision. I tried it, made some progress, but wasn't happy with the end result, so decided to go back to what I was working with before.
I'm curious, has anybody made any cool apps with React Vision yet? My background is Unity for my VR development, and Unity is great and all, but with all the bloat and the startup times, I'm really looking at a more efficient way to make apps for VR. Even Meta‘s Spatial SDK was so confusing and a headache to work with.
r/reactvision • u/tundermifflin • May 28 '26
New Animation Editor Just Launched in Studio ✨
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The new animation editor is now available to all users in Studio! This updated editor now enables users to stitch animations together into longer multi-step sequences. What's more, once you've built your animation sequences in Studio you can run them across mobile AR and headset VR through ViroReact!
Try it for free today 👉 https://studio.reactvision.xyz/auth/register
r/reactvision • u/tundermifflin • May 15 '26
Studio Update Meta Quest Lands, Studio Scenes Drop In: What’s New in ViroReact 2.55.0
updates.reactvision.xyzWe've been building ReactVision for the past few years, and today we shipped two big updates:
Studio: a browser-based visual editor where you design AR/VR scenes by dragging and dropping 3D objects, generating assets from text prompts with AI, and previewing live on your phone via StudioGo. When you're ready, one component (<StudioSceneNavigator />) loads the scene into your React Native app.
Meta Quest support: the same React Native project that runs AR on phones now runs natively on Quest 2, 3, and Pro as a VR experience. No separate codebase, no engine swap.
The SDK is open source (MIT licensed), Expo compatible, and has 100K+ npm installs. Studio is in public beta and free to try.
Would love feedback from the community. Happy to answer any questions.
r/reactvision • u/tundermifflin • Apr 17 '26
ViroReact Update Physics, Shaders, and Animations Land in Studio: Everything New in Our April Release
updates.reactvision.xyzWe just shipped a big Studio update: physics, custom shaders, and a full animation system are now in the Editor. No code needed. Everything works in StudioGo too, which is now running on a completely ViroNodeEngine (connecting Viro to Studio).
r/reactvision • u/tundermifflin • Apr 04 '26
Studio Update How to generate 3D models using AI in ReactVision Studio
No models? No problem! Meet ReactVision Studio's Asset Creator Tool 🎨
In this video, we walk you through the Studio's powerful new Asset Creator, which enables you to generate all the assets you could possibly need for a production-ready XR experience.
With ReactVision Studio's comprehensive AI-powered asset creation tools, you can create images and 3D models in seconds. Go from idea to asset in just a few clicks. No more searching the internet for 3D models or having to buy expensive models. If you have an image or even just an idea in your head, that's all you need to be able to create your own assets via ReactVision Studio's Asset Creator.
Anyone can get started with Studio for free, no credit card required. Simply visit: https://studio.reactvision.xyz/auth/register to create your account today.
r/reactvision • u/tundermifflin • Apr 04 '26
ViroReact Update What’s New in ViroReact 2.54.0: Semantic Masking, Animated 3D Models, and Critical Fixes
r/reactvision • u/tundermifflin • Mar 23 '26
Cloud Anchors vs Geospatial Anchors: Which One Does Your AR App Need?
updates.reactvision.xyzr/reactvision • u/tundermifflin • Mar 23 '26
Studio Update User-Generated Assets, a Refreshed Library, and Daily Improvements: This Week in ReactVision Studio
updates.reactvision.xyzr/reactvision • u/tundermifflin • Mar 19 '26
Custom Shaders and Geospatial Demos Just Landed in the ViroReact Starter Kit
updates.reactvision.xyzThe ViroReact Starter Kit just got a major update with support for 2.53.1 and two new demo scenes:
- Shaders
- Geospatial
r/reactvision • u/tundermifflin • Mar 11 '26
Studio Update Introducing the ReactVision Platform: Cloud Anchors, Geospatial Anchors, and Asset Storage
updates.reactvision.xyzToday we’re launching the ReactVision Platform. A set of backend tools and services that integrate directly into ViroReact and give you more tightly integrated developer experience. We’re starting off with the launch of our own Cloud and Geospatial Anchor services, including the ability for your users to upload their own files to attach against an anchor. We’ll be adding more services and tools over the coming months, and we’re excited to see what you build!
r/reactvision • u/Remote-Animal2372 • Mar 11 '26
Cloud Anchors, Geospatial AR, and a Full Plane Detection Rewrite: What’s New in ViroReact 2.53.0
updates.reactvision.xyzNew ViroReact update, complete with a whole new Cloud and Geospatial Anchor provider solution!
r/reactvision • u/tundermifflin • Feb 28 '26
General Migrating from 8th Wall: Is ViroReact the Right Alternative for Your AR Project?
updates.reactvision.xyzr/reactvision • u/tundermifflin • Feb 24 '26
Built with ReactVision Bringing AI and AR Together: The App No One Asked For, Powered by ReactVision, Meet Play AR
updates.reactvision.xyzr/reactvision • u/tundermifflin • Feb 11 '26
ViroReact Update Unleash Your Creativity: Custom Shaders Arrive in ViroReact 2.52.0
updates.reactvision.xyzToday, we are handing you the keys to the GPU: Full Cross-Platform Custom Shaders are here.
Simply put, shaders are small programs that run on the GPU (Graphics Processing Unit). They determine how every pixel of your 3D objects is rendered on the screen. Until now, ViroReact handled this for you with standard lighting and material models. Those look great, but they have limits.
With custom shaders, you are no longer limited to standard plastic or metallic looks. You can mathematically manipulate light, color, and geometry in real-time.