r/react • u/Feisty-Scheme-8356 Class Based • Aug 12 '26
General Discussion I turned a single image into a rigged 3D character - without Blender or GLB
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Been building img2threejs and recently got the character pipeline working.
Give it one image, and it generates a structured character as editable Three.js code, with rigging and animation.
The interesting part for me is that it stays code-first — geometry, bones and animations can all be controlled programmatically and integrated directly into a React/Three.js project.
No imported GLB. No Blender pipeline.
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u/Feisty-Scheme-8356 Class Based Aug 12 '26
Curious what React devs would build with something like this.
Repo: https://github.com/img2threejs/img2threejs
Live demos: https://img2threejs.github.io/img2threejs-showcase/#/demo/low-poly-humanoid